Codechange: [Win32] Move the global video buffer pointer into the driver class.

This commit is contained in:
Michael Lutz
2021-01-16 16:43:09 +01:00
parent 5ad545dcc1
commit 73ed748deb
2 changed files with 19 additions and 11 deletions

View File

@@ -41,7 +41,6 @@
#endif
static struct {
void *buffer_bits; ///< Internal rendering buffer.
int width; ///< Width in pixels of our display surface.
int height; ///< Height in pixels of our display surface.
int width_org; ///< Original monitor resolution width, before we changed it.
@@ -1112,7 +1111,9 @@ float VideoDriver_Win32Base::GetDPIScale()
bool VideoDriver_Win32Base::LockVideoBuffer()
{
if (_draw_threaded) this->draw_lock.lock();
_screen.dst_ptr = _wnd.buffer_bits;
_screen.dst_ptr = this->GetVideoPointer();
return true;
}
@@ -1172,14 +1173,14 @@ bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
if (this->dib_sect) DeleteObject(this->dib_sect);
HDC dc = GetDC(0);
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&_wnd.buffer_bits, nullptr, 0);
this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
ReleaseDC(0, dc);
_screen.width = w;
_screen.pitch = (bpp == 8) ? Align(w, 4) : w;
_screen.height = h;
_screen.dst_ptr = _wnd.buffer_bits;
_screen.dst_ptr = this->GetVideoPointer();
return true;
}
@@ -1307,11 +1308,11 @@ void VideoDriver_Win32GDI::PaintThread()
{
static int _fooctr;
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance());
_screen.dst_ptr = drv->GetVideoPointer();
UpdateWindows();
drv->Paint();
GdiFlush();
@@ -1445,10 +1446,12 @@ bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
if (this->gl_rc == nullptr) return false;
this->dirty_rect = {};
return OpenGLBackend::Get()->Resize(w, h, force);
}
bool res = OpenGLBackend::Get()->Resize(w, h);
_wnd.buffer_bits = OpenGLBackend::Get()->GetVideoBuffer();
return res;
void *VideoDriver_Win32OpenGL::GetVideoPointer()
{
return OpenGLBackend::Get()->GetVideoBuffer();
}
void VideoDriver_Win32OpenGL::Paint()