Codechange: [Win32] Move the global video buffer pointer into the driver class.

This commit is contained in:
Michael Lutz
2021-01-16 16:43:09 +01:00
parent 5ad545dcc1
commit 73ed748deb
2 changed files with 19 additions and 11 deletions

View File

@@ -55,6 +55,8 @@ protected:
virtual uint8 GetFullscreenBpp();
/** (Re-)create the backing store. */
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
/** Get a pointer to the video buffer. */
virtual void *GetVideoPointer() = 0;
/** Palette of the window has changed. */
virtual void PaletteChanged(HWND hWnd) = 0;
@@ -68,7 +70,7 @@ private:
/** The GDI video driver for windows. */
class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
public:
VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr) {}
VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr), buffer_bits(nullptr) {}
const char *Start(const StringList &param) override;
@@ -81,8 +83,10 @@ public:
protected:
HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
void *buffer_bits; ///< Internal rendering buffer.
void Paint() override;
void *GetVideoPointer() override { return this->buffer_bits; }
void PaintThread() override;
bool AllocateBackingStore(int w, int h, bool force = false) override;
@@ -130,6 +134,7 @@ protected:
void PaintThread() override {}
bool AllocateBackingStore(int w, int h, bool force = false) override;
void *GetVideoPointer() override;
void PaletteChanged(HWND hWnd) override {}
const char *AllocateContext();