Codechange: [Win32] Move the global video buffer pointer into the driver class.
This commit is contained in:
@@ -55,6 +55,8 @@ protected:
|
||||
virtual uint8 GetFullscreenBpp();
|
||||
/** (Re-)create the backing store. */
|
||||
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
|
||||
/** Get a pointer to the video buffer. */
|
||||
virtual void *GetVideoPointer() = 0;
|
||||
/** Palette of the window has changed. */
|
||||
virtual void PaletteChanged(HWND hWnd) = 0;
|
||||
|
||||
@@ -68,7 +70,7 @@ private:
|
||||
/** The GDI video driver for windows. */
|
||||
class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
|
||||
public:
|
||||
VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr) {}
|
||||
VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr), buffer_bits(nullptr) {}
|
||||
|
||||
const char *Start(const StringList ¶m) override;
|
||||
|
||||
@@ -81,8 +83,10 @@ public:
|
||||
protected:
|
||||
HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
|
||||
HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
|
||||
void *buffer_bits; ///< Internal rendering buffer.
|
||||
|
||||
void Paint() override;
|
||||
void *GetVideoPointer() override { return this->buffer_bits; }
|
||||
void PaintThread() override;
|
||||
|
||||
bool AllocateBackingStore(int w, int h, bool force = false) override;
|
||||
@@ -130,6 +134,7 @@ protected:
|
||||
void PaintThread() override {}
|
||||
|
||||
bool AllocateBackingStore(int w, int h, bool force = false) override;
|
||||
void *GetVideoPointer() override;
|
||||
void PaletteChanged(HWND hWnd) override {}
|
||||
|
||||
const char *AllocateContext();
|
||||
|
||||
Reference in New Issue
Block a user