Codechange: use _cur_palette the same in all the drivers
It was a bit of a mixed bag. With this change, gfx.cpp is in control who accesses _cur_palette from the video-drivers.
This commit is contained in:
committed by
Patric Stout
parent
1ed7afc0a8
commit
74186998a2
@@ -42,8 +42,7 @@ bool _window_maximize;
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static Dimension _bck_resolution;
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DWORD _imm_props;
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/** Local copy of the palette for use in the drawing thread. */
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static Palette _local_palette;
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static Palette _local_palette; ///< Current palette to use for drawing.
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bool VideoDriver_Win32Base::ClaimMousePointer()
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{
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@@ -812,9 +811,7 @@ void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
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void VideoDriver_Win32Base::CheckPaletteAnim()
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{
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if (_cur_palette.count_dirty == 0) return;
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_local_palette = _cur_palette;
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if (!CopyPalette(_local_palette)) return;
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this->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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@@ -878,10 +875,7 @@ void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
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{
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/* Allocate backing store of the new size. */
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if (this->AllocateBackingStore(w, h, force)) {
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/* Mark all palette colours dirty. */
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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CopyPalette(_local_palette, true);
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BlitterFactory::GetCurrentBlitter()->PostResize();
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@@ -1078,9 +1072,7 @@ bool VideoDriver_Win32GDI::AfterBlitterChange()
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void VideoDriver_Win32GDI::MakePalette()
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{
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_cur_palette.first_dirty = 0;
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_cur_palette.count_dirty = 256;
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_local_palette = _cur_palette;
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CopyPalette(_local_palette, true);
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LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
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@@ -1135,7 +1127,7 @@ void VideoDriver_Win32GDI::Paint()
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HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
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HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
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if (_cur_palette.count_dirty != 0) {
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if (_local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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switch (blitter->UsePaletteAnimation()) {
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@@ -1154,7 +1146,7 @@ void VideoDriver_Win32GDI::Paint()
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default:
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NOT_REACHED();
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}
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_cur_palette.count_dirty = 0;
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_local_palette.count_dirty = 0;
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}
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BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
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@@ -1474,7 +1466,7 @@ void VideoDriver_Win32OpenGL::Paint()
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{
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PerformanceMeasurer framerate(PFE_VIDEO);
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if (_cur_palette.count_dirty != 0) {
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if (_local_palette.count_dirty != 0) {
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Blitter *blitter = BlitterFactory::GetCurrentBlitter();
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/* Always push a changed palette to OpenGL. */
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@@ -1483,7 +1475,7 @@ void VideoDriver_Win32OpenGL::Paint()
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blitter->PaletteAnimate(_local_palette);
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}
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_cur_palette.count_dirty = 0;
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_local_palette.count_dirty = 0;
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}
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OpenGLBackend::Get()->Paint();
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