(svn r14790) -Codechange: unify generation of default savegame/screenshot names (PhilSophus)

This commit is contained in:
rubidium
2009-01-02 22:49:43 +00:00
parent d3144b6f04
commit 741f0a86fe
5 changed files with 22 additions and 19 deletions

View File

@@ -1426,14 +1426,7 @@ struct SaveLoadWindow : public QueryStringBaseWindow {
void GenerateFileName()
{
/* Check if we are not a spectator who wants to generate a name..
* Let's use the name of company #0 for now. */
const Company *c = GetCompany(IsValidCompanyID(_local_company) ? _local_company : COMPANY_FIRST);
SetDParam(0, c->index);
SetDParam(1, _date);
GetString(this->edit_str_buf, STR_4004, &this->edit_str_buf[this->edit_str_size - 1]);
SanitizeFilename(this->edit_str_buf);
GenerateDefaultSaveName(this->edit_str_buf, &this->edit_str_buf[this->edit_str_size - 1]);
}
SaveLoadWindow(const WindowDesc *desc, SaveLoadDialogMode mode) : QueryStringBaseWindow(64, desc)