Try to do non-main thread crash save/screenshot in main thread
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@@ -78,6 +78,7 @@
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/* static */ const char *CrashLog::message = NULL;
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/* static */ char *CrashLog::gamelog_buffer = NULL;
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/* static */ const char *CrashLog::gamelog_last = NULL;
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/* static */ const CrashLog *CrashLog::main_thread_pending_crashlog = NULL;
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char *CrashLog::LogCompiler(char *buffer, const char *last) const
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{
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@@ -534,8 +535,33 @@ bool CrashLog::MakeCrashLog() const
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printf("Crash dump written to %s. Please add this file to any bug reports.\n\n", filename);
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}
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if (IsNonMainThread()) {
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printf("Asking main thread to write crash savegame and screenshot...\n\n");
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CrashLog::main_thread_pending_crashlog = this;
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_exit_game = true;
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CSleep(60000);
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if (!CrashLog::main_thread_pending_crashlog) return ret;
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printf("Main thread did not write crash savegame and screenshot within 60s, trying it from this thread...\n\n");
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}
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CrashLog::main_thread_pending_crashlog = nullptr;
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bret = CrashLog::MakeCrashSavegameAndScreenshot();
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if (!bret) ret = false;
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return ret;
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}
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/**
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* Makes a crash dump and crash savegame. It uses DEBUG to write
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* information like paths to the console.
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* @return true when everything is made successfully.
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*/
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bool CrashLog::MakeCrashSavegameAndScreenshot() const
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{
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char filename[MAX_PATH];
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bool ret = true;
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printf("Writing crash savegame...\n");
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bret = this->WriteSavegame(filename, lastof(filename));
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bool bret = this->WriteSavegame(filename, lastof(filename));
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if (bret) {
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printf("Crash savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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@@ -555,6 +581,18 @@ bool CrashLog::MakeCrashLog() const
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return ret;
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}
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/* static */ void CrashLog::MainThreadExitCheckPendingCrashlog()
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{
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const CrashLog *cl = CrashLog::main_thread_pending_crashlog;
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if (cl) {
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CrashLog::main_thread_pending_crashlog = nullptr;
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cl->MakeCrashSavegameAndScreenshot();
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CrashLog::AfterCrashLogCleanup();
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abort();
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}
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}
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/**
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* Sets a message for the error message handler.
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* @param message The error message of the error.
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