(svn r16947) -Codechange: use TileArea instead of train_tile, trainst_w and trainst_h.
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@@ -179,9 +179,9 @@ static const Order *ResolveOrder(VehicleID vehicle_id, AIOrder::OrderPosition or
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case OT_GOTO_STATION: {
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const Station *st = ::Station::Get(order->GetDestination());
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if (st->train_tile != INVALID_TILE) {
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for (uint i = 0; i < st->trainst_w; i++) {
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TileIndex t = st->train_tile + TileDiffXY(i, 0);
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if (st->train_station.tile != INVALID_TILE) {
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for (uint i = 0; i < st->train_station.w; i++) {
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TileIndex t = st->train_station.tile + TileDiffXY(i, 0);
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if (st->TileBelongsToRailStation(t)) return t;
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}
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} else if (st->dock_tile != INVALID_TILE) {
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