(svn r6246) -Feature: added the many times requested "send all vehicle to depot" button
it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go
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@@ -1268,6 +1268,14 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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SetDParam(2, w->vscroll.count);
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if (vehicle_type == VEH_Aircraft) {
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w->widget[9].unkA = STR_SEND_TO_HANGARS;
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w->widget[9].tooltips = STR_SEND_TO_HANGARS_TIP;
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} else {
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w->widget[9].unkA = STR_SEND_TO_DEPOTS;
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w->widget[9].tooltips = STR_SEND_TO_DEPOTS_TIP;
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}
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switch (vehicle_type) {
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case VEH_Train: w->widget[1].unkA = STR_881B_TRAINS; break;
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case VEH_Road: w->widget[1].unkA = STR_9001_ROAD_VEHICLES; break;
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@@ -1398,30 +1406,33 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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case 9: /* Left button */
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if (GB(w->window_number, 0, 8) /* OwnerID */ != _local_player) break;
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switch (w->window_number & VLW_FLAGS) {
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case VLW_SHARED_ORDERS: {
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/* Send to depot */
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const Vehicle *v;
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assert(vl->list_length != 0);
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v = vl->sort_list[0];
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DoCommandP(v->tile, v->index, _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
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break;
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}
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case VLW_STANDARD:
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case VLW_STATION_LIST:
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/* Build new Vehicle */
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switch (vehicle_type) {
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case VEH_Train: ShowBuildTrainWindow(0); break;
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case VEH_Road: ShowBuildRoadVehWindow(0); break;
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case VEH_Ship: ShowBuildShipWindow(0); break;
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case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
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default: NOT_REACHED(); break;
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{
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uint16 window_type = w->window_number & VLW_FLAGS;
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switch (window_type) {
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case VLW_STANDARD:
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case VLW_SHARED_ORDERS: {
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/* Send to depot */
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const Vehicle *v;
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assert(vl->list_length != 0);
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v = vl->sort_list[0];
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DoCommandP(v->tile, v->index, window_type | _ctrl_pressed ? 3 : 2, NULL, CMD_SEND_TO_DEPOT(vehicle_type));
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break;
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}
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case VLW_STATION_LIST:
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/* Build new Vehicle */
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switch (vehicle_type) {
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case VEH_Train: ShowBuildTrainWindow(0); break;
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case VEH_Road: ShowBuildRoadVehWindow(0); break;
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case VEH_Ship: ShowBuildShipWindow(0); break;
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case VEH_Aircraft: ShowBuildAircraftWindow(0); break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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break;
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default: NOT_REACHED(); break;
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}
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break;
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case 10: /* Right button */
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ShowReplaceVehicleWindow(vehicle_type);
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