Feature: Hide block signals in GUI by default (#8688)
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@@ -20,6 +20,7 @@
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#include "linkgraph/linkgraph_type.h"
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#include "zoom_type.h"
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#include "openttd.h"
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#include "rail_gui.h"
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/* Used to validate sizes of "max" value in settings. */
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const size_t MAX_SLE_UINT8 = UINT8_MAX;
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@@ -143,7 +144,8 @@ struct GUISettings {
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bool timetable_arrival_departure; ///< show arrivals and departures in vehicle timetables
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bool right_mouse_wnd_close; ///< close window with right click
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bool pause_on_newgame; ///< whether to start new games paused or not
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bool enable_signal_gui; ///< show the signal GUI when the signal button is pressed
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SignalGUISettings signal_gui_mode; ///< select which signal types are shown in the signal GUI
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SignalCycleSettings cycle_signal_types; ///< Which signal types to cycle with the build signal tool.
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Year coloured_news_year; ///< when does newspaper become coloured?
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bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days
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bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
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@@ -153,8 +155,6 @@ struct GUISettings {
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Year semaphore_build_before; ///< build semaphore signals automatically before this year
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byte news_message_timeout; ///< how much longer than the news message "age" should we keep the message in the history
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bool show_track_reservation; ///< highlight reserved tracks.
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uint8 default_signal_type; ///< the signal type to build by default.
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uint8 cycle_signal_types; ///< what signal types to cycle with the build signal tool.
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byte station_numtracks; ///< the number of platforms to default on for rail stations
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byte station_platlength; ///< the platform length, in tiles, for rail stations
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bool station_dragdrop; ///< whether drag and drop is enabled for stations
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