(svn r15412) -Fix: Clearing custom engine names could cause desyncs due to be client-side only; GUI parts of save/load of custom engine names also removed as it was never implemented.

This commit is contained in:
peter1138
2009-02-08 12:58:14 +00:00
parent dcb3a9ac51
commit 748d4d2fb9
4 changed files with 8 additions and 81 deletions

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@@ -63,7 +63,6 @@ extern const byte _tileh_to_sprite[32];
/* misc */
VARDEF char _screenshot_name[128];
VARDEF byte _vehicle_design_names;
/* Forking stuff */
VARDEF bool _dedicated_forks;