(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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@@ -33,6 +33,7 @@
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#include "vehicle_base.h"
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#include "sound_func.h"
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#include "road_func.h"
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#include "tunnelbridge.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@@ -159,7 +160,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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TileIndex other_end = GetOtherTunnelBridgeEnd(tile);
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/* Pay for *every* tile of the bridge or tunnel */
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cost.AddCost((DistanceManhattan(other_end, tile) + 1) * _price.remove_road);
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cost.AddCost((GetTunnelBridgeLength(other_end, tile) + 2) * _price.remove_road);
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if (flags & DC_EXEC) {
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SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt));
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SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
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@@ -551,7 +552,7 @@ do_clear:;
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cost.AddCost(CountBits(pieces) * _price.build_road);
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if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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/* Pay for *every* tile of the bridge or tunnel */
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cost.MultiplyCost(DistanceManhattan(GetOtherTunnelBridgeEnd(tile), tile) + 1);
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cost.MultiplyCost(GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile), tile) + 2);
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}
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if (flags & DC_EXEC) {
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