Allow placing routing restrictions on tunnel/bridge entrance/exit signals

No reserve through support
This commit is contained in:
Jonathan G Rennison
2021-11-13 22:28:14 +00:00
parent 1ee59c8333
commit 74bfe4e6d2
18 changed files with 393 additions and 73 deletions

View File

@@ -48,6 +48,7 @@
#include "object_map.h"
#include "newgrf_station.h"
#include "station_func.h"
#include "tracerestrict.h"
#include "table/strings.h"
#include "table/bridge_land.h"
@@ -1275,6 +1276,8 @@ static CommandCost DoClearTunnel(TileIndex tile, DoCommandFlag flags)
c->infrastructure.rail[GetRailType(tile)] -= len * TUNNELBRIDGE_TRACKBIT_FACTOR;
if (IsTunnelBridgeWithSignalSimulation(tile)) { // handle tunnel/bridge signals.
c->infrastructure.signal -= GetTunnelBridgeSignalSimulationSignalCount(tile, endtile);
TraceRestrictNotifySignalRemoval(tile, track);
TraceRestrictNotifySignalRemoval(endtile, track);
}
DirtyCompanyInfrastructureWindows(owner);
}
@@ -1410,6 +1413,10 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
/* Update company infrastructure counts. */
if (rail) {
SubtractRailTunnelBridgeInfrastructure(tile, endtile);
if (IsTunnelBridgeWithSignalSimulation(tile)) {
TraceRestrictNotifySignalRemoval(tile, FindFirstTrack(GetAcrossTunnelBridgeTrackBits(tile)));
TraceRestrictNotifySignalRemoval(endtile, FindFirstTrack(GetAcrossTunnelBridgeTrackBits(endtile)));
}
} else if (GetTunnelBridgeTransportType(tile) == TRANSPORT_ROAD) {
SubtractRoadTunnelBridgeInfrastructure(tile, endtile);
if (RoadLayoutChangeNotificationEnabled(false)) {
@@ -1747,7 +1754,9 @@ static void DrawTunnelBridgeRampSingleSignal(const TileInfo *ti, bool is_green,
aspect = 1;
}
}
PalSpriteID sprite = GetCustomSignalSprite(rti, ti->tile, type, variant, aspect).sprite;
bool show_restricted = IsTunnelBridgeRestrictedSignal(ti->tile);
const CustomSignalSpriteResult result = GetCustomSignalSprite(rti, ti->tile, type, variant, aspect, false, show_restricted);
PalSpriteID sprite = result.sprite;
bool is_custom_sprite = (sprite.sprite != 0);
if (is_custom_sprite) {
@@ -1762,7 +1771,26 @@ static void DrawTunnelBridgeRampSingleSignal(const TileInfo *ti, bool is_green,
}
}
AddSortableSpriteToDraw(sprite.sprite, sprite.pal, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR);
if (is_custom_sprite && show_restricted && _settings_client.gui.show_restricted_signal_default && !result.restricted_valid && variant == SIG_ELECTRIC) {
/* Use duplicate sprite block, instead of GRF-specified signals */
sprite = { (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_DUP_ORIGINAL_SIGNALS_BASE : SPR_DUP_SIGNALS_BASE - 16, PAL_NONE };
sprite.sprite += type * 16 + variant * 64 + position * 2 + is_green + (IsSignalSpritePBS(type) ? 64 : 0);
is_custom_sprite = false;
}
if (!is_custom_sprite && show_restricted && variant == SIG_ELECTRIC) {
if (type == SIGTYPE_PBS || type == SIGTYPE_PBS_ONEWAY) {
static const SubSprite lower_part = { -50, -10, 50, 50 };
static const SubSprite upper_part = { -50, -50, 50, -11 };
AddSortableSpriteToDraw(sprite.sprite, SPR_TRACERESTRICT_BASE, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR, &lower_part);
AddSortableSpriteToDraw(sprite.sprite, PAL_NONE, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR, &upper_part);
} else {
AddSortableSpriteToDraw(sprite.sprite, SPR_TRACERESTRICT_BASE + (type == SIGTYPE_NO_ENTRY ? 0 : 1), x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR);
}
} else {
AddSortableSpriteToDraw(sprite.sprite, sprite.pal, x, y, 1, 1, TILE_HEIGHT, z, false, 0, 0, BB_Z_SEPARATOR);
}
}
/* Draws a signal on tunnel / bridge entrance tile. */
@@ -2120,14 +2148,14 @@ static void DrawTile_TunnelBridge(TileInfo *ti, DrawTileProcParams params)
image = (SignalOffsets)(image ^ 1);
}
if (IsTunnelBridgeSignalSimulationEntrance(ti->tile)) {
DrawSingleSignal(ti->tile, rti, t, GetTunnelBridgeEntranceSignalState(ti->tile), image, position, SIGTYPE_NORMAL, variant, false, false);
DrawSingleSignal(ti->tile, rti, t, GetTunnelBridgeEntranceSignalState(ti->tile), image, position, SIGTYPE_NORMAL, variant, IsTunnelBridgeRestrictedSignal(ti->tile), false);
}
if (IsTunnelBridgeSignalSimulationExit(ti->tile)) {
SignalType type = SIGTYPE_NORMAL;
if (IsTunnelBridgePBS(ti->tile)) {
type = IsTunnelBridgeSignalSimulationEntrance(ti->tile) ? SIGTYPE_PBS : SIGTYPE_PBS_ONEWAY;
}
DrawSingleSignal(ti->tile, rti, t, GetTunnelBridgeExitSignalState(ti->tile), (SignalOffsets)(image ^ 1), position ^ 1, type, variant, false, true);
DrawSingleSignal(ti->tile, rti, t, GetTunnelBridgeExitSignalState(ti->tile), (SignalOffsets)(image ^ 1), position ^ 1, type, variant, IsTunnelBridgeRestrictedSignal(ti->tile), true);
}
};
switch (t) {
@@ -2524,6 +2552,10 @@ static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
} else { // IsBridge(tile)
td->str = (tt == TRANSPORT_WATER) ? STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT : IsTunnelBridgeWithSignalSimulation(tile) ? STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL : GetBridgeSpec(GetBridgeType(tile))->transport_name[tt];
}
if (IsTunnelBridgeWithSignalSimulation(tile) && IsTunnelBridgeRestrictedSignal(tile)) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL;
}
td->owner[0] = GetTileOwner(tile);
if (tt == TRANSPORT_ROAD) {
@@ -2718,6 +2750,24 @@ static void TileLoop_TunnelBridge(TileIndex tile)
static bool ClickTile_TunnelBridge(TileIndex tile)
{
if (_ctrl_pressed && IsTunnelBridgeWithSignalSimulation(tile)) {
TrackBits trackbits = TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0));
if (trackbits & TRACK_BIT_VERT) { // N-S direction
trackbits = (_tile_fract_coords.x <= _tile_fract_coords.y) ? TRACK_BIT_RIGHT : TRACK_BIT_LEFT;
}
if (trackbits & TRACK_BIT_HORZ) { // E-W direction
trackbits = (_tile_fract_coords.x + _tile_fract_coords.y <= 15) ? TRACK_BIT_UPPER : TRACK_BIT_LOWER;
}
Track track = FindFirstTrack(trackbits);
if (HasTrack(GetAcrossTunnelBridgeTrackBits(tile), track)) {
ShowTraceRestrictProgramWindow(tile, track);
return true;
}
}
/* Show vehicles found in tunnel. */
if (IsTunnelTile(tile)) {
int count = 0;