(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
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@@ -55,21 +55,21 @@ void GroundVehicle<T, Type>::PowerChanged()
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air_drag = (air_drag_value == 1) ? 0 : air_drag_value;
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}
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this->acc_cache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
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this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
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max_te *= 10000; // Tractive effort in (tonnes * 1000 * 10 =) N.
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max_te /= 256; // Tractive effort is a [0-255] coefficient.
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if (this->acc_cache.cached_power != total_power || this->acc_cache.cached_max_te != max_te) {
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if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) {
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/* Stop the vehicle if it has no power. */
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if (total_power == 0) this->vehstatus |= VS_STOPPED;
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this->acc_cache.cached_power = total_power;
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this->acc_cache.cached_max_te = max_te;
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this->gcache.cached_power = total_power;
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this->gcache.cached_max_te = max_te;
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SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
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}
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this->acc_cache.cached_max_track_speed = max_track_speed;
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this->gcache.cached_max_track_speed = max_track_speed;
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}
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/**
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@@ -86,13 +86,13 @@ void GroundVehicle<T, Type>::CargoChanged()
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uint32 current_weight = u->GetWeight();
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weight += current_weight;
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/* Slope steepness is in percent, result in N. */
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u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
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u->gcache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
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}
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/* Store consist weight in cache. */
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this->acc_cache.cached_weight = max<uint32>(1, weight);
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this->gcache.cached_weight = max<uint32>(1, weight);
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/* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
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this->acc_cache.cached_axle_resistance = 10 * weight;
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this->gcache.cached_axle_resistance = 10 * weight;
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/* Now update vehicle power (tractive effort is dependent on weight). */
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this->PowerChanged();
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@@ -110,10 +110,10 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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int32 speed = v->GetCurrentSpeed(); // [km/h-ish]
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/* Weight is stored in tonnes. */
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int32 mass = this->acc_cache.cached_weight;
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int32 mass = this->gcache.cached_weight;
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/* Power is stored in HP, we need it in watts. */
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int32 power = this->acc_cache.cached_power * 746;
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int32 power = this->gcache.cached_power * 746;
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int32 resistance = 0;
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@@ -122,19 +122,19 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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const int area = v->GetAirDragArea();
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if (!maglev) {
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/* Static resistance plus rolling friction. */
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resistance = this->acc_cache.cached_axle_resistance;
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resistance = this->gcache.cached_axle_resistance;
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resistance += mass * v->GetRollingFriction();
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}
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/* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
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* so we need some magic conversion factor. */
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 500;
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resistance += (area * this->gcache.cached_air_drag * speed * speed) / 500;
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resistance += this->GetSlopeResistance();
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/* This value allows to know if the vehicle is accelerating or braking. */
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AccelStatus mode = v->GetAccelerationStatus();
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const int max_te = this->acc_cache.cached_max_te; // [N]
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const int max_te = this->gcache.cached_max_te; // [N]
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int force;
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if (speed > 0) {
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if (!maglev) {
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