Codechange: Store objectspecs in std::vector instead of flat array.
(cherry picked from commit 1ae263c5467105820e4d770b3d57d25ba01e22b1)
This commit is contained in:

committed by
Jonathan G Rennison

parent
d34e1bbbc1
commit
74e4556a85
@@ -269,7 +269,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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CommandCost cost(EXPENSES_CONSTRUCTION);
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ObjectType type = (ObjectType)GB(p1, 0, 16);
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if (type >= NUM_OBJECTS) return CMD_ERROR;
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if (type >= ObjectSpec::Count()) return CMD_ERROR;
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uint8 view = GB(p2, 0, 2);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
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@@ -521,7 +521,7 @@ CommandCost CmdBuildObjectArea(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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if (!_settings_game.construction.build_object_area_permitted) return_cmd_error(STR_BUILD_OBJECT_NOT_PERMITTED_BULK);
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ObjectType type = (ObjectType)GB(p2, 3, 16);
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if (type >= NUM_OBJECTS) return CMD_ERROR;
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if (type >= ObjectSpec::Count()) return CMD_ERROR;
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uint8 view = GB(p2, 1, 2);
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const ObjectSpec *spec = ObjectSpec::Get(type);
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if (view >= spec->views) return CMD_ERROR;
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@@ -1085,7 +1085,7 @@ static bool TryBuildTransmitter()
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void GenerateObjects()
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{
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/* Set a guestimate on how much we progress */
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SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
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SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
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/* Determine number of water tiles at map border needed for freeform_edges */
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uint num_water_tiles = 0;
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@@ -1101,7 +1101,7 @@ void GenerateObjects()
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}
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/* Iterate over all possible object types */
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for (uint i = 0; i < NUM_OBJECTS; i++) {
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for (uint i = 0; i < ObjectSpec::Count(); i++) {
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const ObjectSpec *spec = ObjectSpec::Get(i);
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/* Continue, if the object was never available till now or shall not be placed */
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