(svn r22419) -Change: Always use the DOS palette for drawing.
-Remove: the '-i' option for palette selection.
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@@ -165,16 +165,16 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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do {
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/* Compiler assumes pointer aliasing, can't optimise this on its own */
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uint m = *src_n++;
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/* Above 217 (PALETTE_ANIM_SIZE_START) is palette animation */
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/* Above PALETTE_ANIM_START is palette animation */
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*anim++ = m;
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*dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : src_px->data;
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*dst++ = (m >= PALETTE_ANIM_START) ? this->LookupColourInPalette(m) : src_px->data;
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src_px++;
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} while (--n != 0);
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} else {
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do {
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uint m = *src_n++;
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*anim++ = m;
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if (m >= PALETTE_ANIM_SIZE_START) {
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if (m >= PALETTE_ANIM_START) {
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*dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst);
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} else {
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*dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst);
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@@ -299,8 +299,6 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
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uint32 *usrc = (uint32 *)src;
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uint8 *anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf;
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int count = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
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for (; height > 0; height--) {
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/* We need to keep those for palette animation. */
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uint32 *dst_pal = dst;
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@@ -323,7 +321,7 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
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* palette animation, much cheaper though slightly nastier. */
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for (int i = 0; i < width; i++) {
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uint colour = *anim_pal;
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if (IsInsideBS(colour, PALETTE_ANIM_SIZE_START, count)) {
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if (IsInsideBS(colour, PALETTE_ANIM_START, PALETTE_ANIM_SIZE)) {
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/* Update this pixel */
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*dst_pal = LookupColourInPalette(colour);
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}
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