(svn r16385) -Codechange: move u.disaster to DisasterVehicle.
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@@ -646,8 +646,8 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION),
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SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16),
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SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, big_ufo_destroyer_target), SLE_UINT16),
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SLE_VAR(DisasterVehicle, image_override, SLE_UINT16),
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SLE_VAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT16),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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