Merge branch 'crashlog_improvements' into jgrpp

# Conflicts:
#	Makefile.src.in
This commit is contained in:
Jonathan G Rennison
2016-06-12 21:21:55 +01:00
9 changed files with 381 additions and 68 deletions

View File

@@ -304,12 +304,20 @@ static void InitializeWindowsAndCaches()
BuildOwnerLegend();
}
#ifdef WITH_SIGACTION
static struct sigaction _prev_segfault;
static struct sigaction _prev_abort;
static struct sigaction _prev_fpe;
static void CDECL HandleSavegameLoadCrash(int signum, siginfo_t *si, void *context);
#else
typedef void (CDECL *SignalHandlerPointer)(int);
static SignalHandlerPointer _prev_segfault = NULL;
static SignalHandlerPointer _prev_abort = NULL;
static SignalHandlerPointer _prev_fpe = NULL;
static void CDECL HandleSavegameLoadCrash(int signum);
#endif
/**
* Replaces signal handlers of SIGSEGV and SIGABRT
@@ -317,9 +325,20 @@ static void CDECL HandleSavegameLoadCrash(int signum);
*/
static void SetSignalHandlers()
{
#ifdef WITH_SIGACTION
struct sigaction sa;
memset(&sa, 0, sizeof(sa));
sa.sa_flags = SA_SIGINFO | SA_RESTART;
sigemptyset(&sa.sa_mask);
sa.sa_sigaction = HandleSavegameLoadCrash;
sigaction(SIGSEGV, &sa, &_prev_segfault);
sigaction(SIGABRT, &sa, &_prev_abort);
sigaction(SIGFPE, &sa, &_prev_fpe);
#else
_prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
_prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
_prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
#endif
}
/**
@@ -327,9 +346,15 @@ static void SetSignalHandlers()
*/
static void ResetSignalHandlers()
{
#ifdef WITH_SIGACTION
sigaction(SIGSEGV, &_prev_segfault, NULL);
sigaction(SIGABRT, &_prev_abort, NULL);
sigaction(SIGFPE, &_prev_fpe, NULL);
#else
signal(SIGSEGV, _prev_segfault);
signal(SIGABRT, _prev_abort);
signal(SIGFPE, _prev_fpe);
#endif
}
/**
@@ -369,7 +394,11 @@ bool SaveloadCrashWithMissingNewGRFs()
* NewGRFs that are required by the savegame.
* @param signum received signal
*/
#ifdef WITH_SIGACTION
static void CDECL HandleSavegameLoadCrash(int signum, siginfo_t *si, void *context)
#else
static void CDECL HandleSavegameLoadCrash(int signum)
#endif
{
ResetSignalHandlers();
@@ -416,14 +445,27 @@ static void CDECL HandleSavegameLoadCrash(int signum)
ShowInfo(buffer);
#ifdef WITH_SIGACTION
struct sigaction call;
#else
SignalHandlerPointer call = NULL;
#endif
switch (signum) {
case SIGSEGV: call = _prev_segfault; break;
case SIGABRT: call = _prev_abort; break;
case SIGFPE: call = _prev_fpe; break;
default: NOT_REACHED();
}
#ifdef WITH_SIGACTION
if (call.sa_flags & SA_SIGINFO) {
if (call.sa_sigaction != NULL) call.sa_sigaction(signum, si, context);
} else {
if (call.sa_handler != NULL) call.sa_handler(signum);
}
#else
if (call != NULL) call(signum);
#endif
}
/**