Merge branch 'crashlog_improvements' into jgrpp
# Conflicts: # Makefile.src.in
This commit is contained in:
@@ -304,12 +304,20 @@ static void InitializeWindowsAndCaches()
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BuildOwnerLegend();
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}
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#ifdef WITH_SIGACTION
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static struct sigaction _prev_segfault;
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static struct sigaction _prev_abort;
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static struct sigaction _prev_fpe;
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static void CDECL HandleSavegameLoadCrash(int signum, siginfo_t *si, void *context);
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#else
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typedef void (CDECL *SignalHandlerPointer)(int);
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static SignalHandlerPointer _prev_segfault = NULL;
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static SignalHandlerPointer _prev_abort = NULL;
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static SignalHandlerPointer _prev_fpe = NULL;
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static void CDECL HandleSavegameLoadCrash(int signum);
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#endif
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/**
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* Replaces signal handlers of SIGSEGV and SIGABRT
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@@ -317,9 +325,20 @@ static void CDECL HandleSavegameLoadCrash(int signum);
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*/
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static void SetSignalHandlers()
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{
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#ifdef WITH_SIGACTION
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_flags = SA_SIGINFO | SA_RESTART;
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sigemptyset(&sa.sa_mask);
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sa.sa_sigaction = HandleSavegameLoadCrash;
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sigaction(SIGSEGV, &sa, &_prev_segfault);
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sigaction(SIGABRT, &sa, &_prev_abort);
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sigaction(SIGFPE, &sa, &_prev_fpe);
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#else
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_prev_segfault = signal(SIGSEGV, HandleSavegameLoadCrash);
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_prev_abort = signal(SIGABRT, HandleSavegameLoadCrash);
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_prev_fpe = signal(SIGFPE, HandleSavegameLoadCrash);
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#endif
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}
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/**
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@@ -327,9 +346,15 @@ static void SetSignalHandlers()
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*/
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static void ResetSignalHandlers()
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{
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#ifdef WITH_SIGACTION
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sigaction(SIGSEGV, &_prev_segfault, NULL);
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sigaction(SIGABRT, &_prev_abort, NULL);
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sigaction(SIGFPE, &_prev_fpe, NULL);
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#else
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signal(SIGSEGV, _prev_segfault);
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signal(SIGABRT, _prev_abort);
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signal(SIGFPE, _prev_fpe);
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#endif
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}
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/**
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@@ -369,7 +394,11 @@ bool SaveloadCrashWithMissingNewGRFs()
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* NewGRFs that are required by the savegame.
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* @param signum received signal
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*/
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#ifdef WITH_SIGACTION
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static void CDECL HandleSavegameLoadCrash(int signum, siginfo_t *si, void *context)
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#else
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static void CDECL HandleSavegameLoadCrash(int signum)
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#endif
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{
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ResetSignalHandlers();
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@@ -416,14 +445,27 @@ static void CDECL HandleSavegameLoadCrash(int signum)
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ShowInfo(buffer);
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#ifdef WITH_SIGACTION
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struct sigaction call;
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#else
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SignalHandlerPointer call = NULL;
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#endif
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switch (signum) {
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case SIGSEGV: call = _prev_segfault; break;
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case SIGABRT: call = _prev_abort; break;
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case SIGFPE: call = _prev_fpe; break;
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default: NOT_REACHED();
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}
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#ifdef WITH_SIGACTION
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if (call.sa_flags & SA_SIGINFO) {
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if (call.sa_sigaction != NULL) call.sa_sigaction(signum, si, context);
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} else {
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if (call.sa_handler != NULL) call.sa_handler(signum);
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}
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#else
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if (call != NULL) call(signum);
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#endif
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}
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/**
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