(svn r17494) -Codechange: improve algorithmic complexitiy of Depot::GetByTile from O(n) to O(1)
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@@ -13,7 +13,7 @@
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#define DEPOT_BASE_H
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#include "tile_type.h"
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#include "depot_type.h"
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#include "depot_map.h"
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#include "core/pool_type.hpp"
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#include "town_type.h"
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@@ -27,7 +27,10 @@ struct Depot : DepotPool::PoolItem<&_depot_pool> {
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Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
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~Depot();
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static Depot *GetByTile(TileIndex tile);
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static FORCEINLINE Depot *GetByTile(TileIndex tile)
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{
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return Depot::Get(GetDepotIndex(tile));
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}
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};
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#define FOR_ALL_DEPOTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Depot, depot_index, var, start)
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