Feature: Add selected toolbar buttons to MacBook Pro Touch Bar

This commit is contained in:
Danny de Bruijne
2021-08-19 17:39:44 +01:00
committed by Michael Lutz
parent 16aac9c341
commit 753b1d7e15
8 changed files with 257 additions and 51 deletions

View File

@@ -11,6 +11,8 @@
#define COCOA_WND_H
#import <Cocoa/Cocoa.h>
#include "toolbar_gui.h"
#include "table/sprites.h"
class VideoDriver_Cocoa;
@@ -28,8 +30,67 @@ extern NSString *OTTDMainLaunchGameEngine;
+ (NSCursor *) clearCocoaCursor;
@end
#ifdef HAVE_OSX_1015_SDK
/* 9 items can be displayed on the touch bar when using default buttons. */
static NSArray *touchBarButtonIdentifiers = @[
@"openttd.pause",
@"openttd.fastforward",
@"openttd.zoom_in",
@"openttd.zoom_out",
@"openttd.build_rail",
@"openttd.build_road",
@"openttd.build_tram",
@"openttd.build_docks",
@"openttd.build_airport",
NSTouchBarItemIdentifierOtherItemsProxy
];
static NSDictionary *touchBarButtonSprites = @{
@"openttd.pause": [NSNumber numberWithInt:SPR_IMG_PAUSE],
@"openttd.fastforward": [NSNumber numberWithInt:SPR_IMG_FASTFORWARD],
@"openttd.zoom_in": [NSNumber numberWithInt:SPR_IMG_ZOOMIN],
@"openttd.zoom_out": [NSNumber numberWithInt:SPR_IMG_ZOOMOUT],
@"openttd.build_rail": [NSNumber numberWithInt:SPR_IMG_BUILDRAIL],
@"openttd.build_road": [NSNumber numberWithInt:SPR_IMG_BUILDROAD],
@"openttd.build_tram": [NSNumber numberWithInt:SPR_IMG_BUILDTRAMS],
@"openttd.build_docks": [NSNumber numberWithInt:SPR_IMG_BUILDWATER],
@"openttd.build_airport": [NSNumber numberWithInt:SPR_IMG_BUILDAIR],
};
static NSDictionary *touchBarButtonActions = @{
@"openttd.pause": [NSNumber numberWithInt:MTHK_PAUSE],
@"openttd.fastforward": [NSNumber numberWithInt:MTHK_FASTFORWARD],
@"openttd.zoom_in": [NSNumber numberWithInt:MTHK_ZOOM_IN],
@"openttd.zoom_out": [NSNumber numberWithInt:MTHK_ZOOM_OUT],
@"openttd.build_rail": [NSNumber numberWithInt:MTHK_BUILD_RAIL],
@"openttd.build_road": [NSNumber numberWithInt:MTHK_BUILD_ROAD],
@"openttd.build_tram": [NSNumber numberWithInt:MTHK_BUILD_TRAM],
@"openttd.build_docks": [NSNumber numberWithInt:MTHK_BUILD_DOCKS],
@"openttd.build_airport": [NSNumber numberWithInt:MTHK_BUILD_AIRPORT],
};
static NSDictionary *touchBarFallbackText = @{
@"openttd.pause": @"Pause",
@"openttd.fastforward": @"Fast Forward",
@"openttd.zoom_in": @"Zoom In",
@"openttd.zoom_out": @"Zoom Out",
@"openttd.build_rail": @"Rail",
@"openttd.build_road": @"Road",
@"openttd.build_tram": @"Tram",
@"openttd.build_docks": @"Docks",
@"openttd.build_airport": @"Airport",
};
#endif
/** Subclass of NSWindow to cater our special needs */
#ifdef HAVE_OSX_1015_SDK
@interface OTTD_CocoaWindow : NSWindow <NSTouchBarDelegate>
@property (strong) NSSet *touchbarItems;
- (NSImage*)generateImage:(int)spriteId;
#else
@interface OTTD_CocoaWindow : NSWindow
#endif
- (instancetype)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag driver:(VideoDriver_Cocoa *)drv;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;

View File

@@ -32,7 +32,7 @@
#include "../../gfx_func.h"
#include "../../window_func.h"
#include "../../window_gui.h"
#include "spritecache.h"
/* Table data for key mapping. */
#include "cocoa_keys.h"
@@ -405,6 +405,87 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
return self;
}
#ifdef HAVE_OSX_1015_SDK
- (void)touchBarButtonAction:(id)sender
{
if (@available(macOS 10.15, *)) {
NSButtonTouchBarItem *btn = (NSButtonTouchBarItem *)sender;
NSNumber *hotkeyIndex = [ touchBarButtonActions objectForKey:btn.identifier ];
HandleToolbarHotkey(hotkeyIndex.intValue);
}
}
#pragma mark NSTouchBarProvider
- (nullable NSTouchBar *)makeTouchBar
{
NSTouchBar *bar = [ [ NSTouchBar alloc ] init ];
bar.delegate = self;
bar.defaultItemIdentifiers = touchBarButtonIdentifiers;
return bar;
}
-(NSImage *)generateImage:(int)spriteId
{
if (!SpriteExists(spriteId)) {
return nullptr;
}
/* Fetch the sprite and create a new bitmap */
const Sprite *fullspr = GetSprite(spriteId, ST_NORMAL);
const std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(spriteId);
if (!buffer) {
return nullptr; // failed to blit sprite or we're using an 8bpp blitter.
}
NSBitmapImageRep *bitmap = [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes:nil pixelsWide:fullspr->width pixelsHigh:fullspr->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0 ];
/* Copy the sprite to the NSBitmapImageRep image buffer */
const Colour *src = (const Colour *)buffer.get();
for (int y = 0; y < fullspr->height; y++) {
for (int x = 0; x < fullspr->width; x++) {
NSUInteger pixel[4];
pixel[0] = src->r;
pixel[1] = src->g;
pixel[2] = src->b;
pixel[3] = src->a;
[ bitmap setPixel:pixel atX:x y:y ];
src += 1;
}
}
/* Finally, convert the NSBitmapImageRep we created to a NSimage we can put on the button and clean up. */
NSImage *outImage = [ [ NSImage alloc ] initWithSize:NSMakeSize(fullspr->width, fullspr->height) ];
[ outImage addRepresentation:bitmap ];
[ bitmap release ];
return outImage;
}
#pragma mark NSTouchBarDelegate
- (nullable NSTouchBarItem *)touchBar:(NSTouchBar *)touchBar makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
if (@available(macOS 10.15, *)) {
NSButtonTouchBarItem *button = [ [ NSButtonTouchBarItem alloc ] initWithIdentifier:identifier ];
button.target = self;
button.action = @selector(touchBarButtonAction:);
NSNumber *num = touchBarButtonSprites[identifier];
NSImage *generatedImage = [ self generateImage:num.unsignedIntValue ];
if (generatedImage != nullptr) {
button.image = generatedImage;
} else {
button.title = NSLocalizedString(touchBarFallbackText[identifier], @"");
}
return button;
} else {
return nullptr;
}
}
#endif
/**
* Define the rectangle we draw our window in
*/