Feature: Add selected toolbar buttons to MacBook Pro Touch Bar

This commit is contained in:
Danny de Bruijne
2021-08-19 17:39:44 +01:00
committed by Michael Lutz
parent 16aac9c341
commit 753b1d7e15
8 changed files with 257 additions and 51 deletions

View File

@@ -32,7 +32,7 @@
#include "../../gfx_func.h"
#include "../../window_func.h"
#include "../../window_gui.h"
#include "spritecache.h"
/* Table data for key mapping. */
#include "cocoa_keys.h"
@@ -405,6 +405,87 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
return self;
}
#ifdef HAVE_OSX_1015_SDK
- (void)touchBarButtonAction:(id)sender
{
if (@available(macOS 10.15, *)) {
NSButtonTouchBarItem *btn = (NSButtonTouchBarItem *)sender;
NSNumber *hotkeyIndex = [ touchBarButtonActions objectForKey:btn.identifier ];
HandleToolbarHotkey(hotkeyIndex.intValue);
}
}
#pragma mark NSTouchBarProvider
- (nullable NSTouchBar *)makeTouchBar
{
NSTouchBar *bar = [ [ NSTouchBar alloc ] init ];
bar.delegate = self;
bar.defaultItemIdentifiers = touchBarButtonIdentifiers;
return bar;
}
-(NSImage *)generateImage:(int)spriteId
{
if (!SpriteExists(spriteId)) {
return nullptr;
}
/* Fetch the sprite and create a new bitmap */
const Sprite *fullspr = GetSprite(spriteId, ST_NORMAL);
const std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(spriteId);
if (!buffer) {
return nullptr; // failed to blit sprite or we're using an 8bpp blitter.
}
NSBitmapImageRep *bitmap = [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes:nil pixelsWide:fullspr->width pixelsHigh:fullspr->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0 ];
/* Copy the sprite to the NSBitmapImageRep image buffer */
const Colour *src = (const Colour *)buffer.get();
for (int y = 0; y < fullspr->height; y++) {
for (int x = 0; x < fullspr->width; x++) {
NSUInteger pixel[4];
pixel[0] = src->r;
pixel[1] = src->g;
pixel[2] = src->b;
pixel[3] = src->a;
[ bitmap setPixel:pixel atX:x y:y ];
src += 1;
}
}
/* Finally, convert the NSBitmapImageRep we created to a NSimage we can put on the button and clean up. */
NSImage *outImage = [ [ NSImage alloc ] initWithSize:NSMakeSize(fullspr->width, fullspr->height) ];
[ outImage addRepresentation:bitmap ];
[ bitmap release ];
return outImage;
}
#pragma mark NSTouchBarDelegate
- (nullable NSTouchBarItem *)touchBar:(NSTouchBar *)touchBar makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
{
if (@available(macOS 10.15, *)) {
NSButtonTouchBarItem *button = [ [ NSButtonTouchBarItem alloc ] initWithIdentifier:identifier ];
button.target = self;
button.action = @selector(touchBarButtonAction:);
NSNumber *num = touchBarButtonSprites[identifier];
NSImage *generatedImage = [ self generateImage:num.unsignedIntValue ];
if (generatedImage != nullptr) {
button.image = generatedImage;
} else {
button.title = NSLocalizedString(touchBarFallbackText[identifier], @"");
}
return button;
} else {
return nullptr;
}
}
#endif
/**
* Define the rectangle we draw our window in
*/