Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
This commit is contained in:
committed by
Michael Lutz
parent
16aac9c341
commit
753b1d7e15
@@ -32,7 +32,7 @@
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#include "../../gfx_func.h"
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#include "../../window_func.h"
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#include "../../window_gui.h"
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#include "spritecache.h"
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/* Table data for key mapping. */
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#include "cocoa_keys.h"
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@@ -405,6 +405,87 @@ void CocoaDialog(const char *title, const char *message, const char *buttonLabel
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return self;
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}
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#ifdef HAVE_OSX_1015_SDK
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- (void)touchBarButtonAction:(id)sender
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{
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if (@available(macOS 10.15, *)) {
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NSButtonTouchBarItem *btn = (NSButtonTouchBarItem *)sender;
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NSNumber *hotkeyIndex = [ touchBarButtonActions objectForKey:btn.identifier ];
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HandleToolbarHotkey(hotkeyIndex.intValue);
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}
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}
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#pragma mark NSTouchBarProvider
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- (nullable NSTouchBar *)makeTouchBar
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{
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NSTouchBar *bar = [ [ NSTouchBar alloc ] init ];
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bar.delegate = self;
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bar.defaultItemIdentifiers = touchBarButtonIdentifiers;
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return bar;
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}
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-(NSImage *)generateImage:(int)spriteId
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{
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if (!SpriteExists(spriteId)) {
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return nullptr;
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}
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/* Fetch the sprite and create a new bitmap */
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const Sprite *fullspr = GetSprite(spriteId, ST_NORMAL);
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const std::unique_ptr<uint32[]> buffer = DrawSpriteToRgbaBuffer(spriteId);
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if (!buffer) {
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return nullptr; // failed to blit sprite or we're using an 8bpp blitter.
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}
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NSBitmapImageRep *bitmap = [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes:nil pixelsWide:fullspr->width pixelsHigh:fullspr->height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bytesPerRow:0 bitsPerPixel:0 ];
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/* Copy the sprite to the NSBitmapImageRep image buffer */
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const Colour *src = (const Colour *)buffer.get();
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for (int y = 0; y < fullspr->height; y++) {
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for (int x = 0; x < fullspr->width; x++) {
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NSUInteger pixel[4];
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pixel[0] = src->r;
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pixel[1] = src->g;
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pixel[2] = src->b;
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pixel[3] = src->a;
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[ bitmap setPixel:pixel atX:x y:y ];
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src += 1;
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}
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}
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/* Finally, convert the NSBitmapImageRep we created to a NSimage we can put on the button and clean up. */
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NSImage *outImage = [ [ NSImage alloc ] initWithSize:NSMakeSize(fullspr->width, fullspr->height) ];
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[ outImage addRepresentation:bitmap ];
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[ bitmap release ];
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return outImage;
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}
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#pragma mark NSTouchBarDelegate
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- (nullable NSTouchBarItem *)touchBar:(NSTouchBar *)touchBar makeItemForIdentifier:(NSTouchBarItemIdentifier)identifier
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{
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if (@available(macOS 10.15, *)) {
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NSButtonTouchBarItem *button = [ [ NSButtonTouchBarItem alloc ] initWithIdentifier:identifier ];
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button.target = self;
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button.action = @selector(touchBarButtonAction:);
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NSNumber *num = touchBarButtonSprites[identifier];
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NSImage *generatedImage = [ self generateImage:num.unsignedIntValue ];
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if (generatedImage != nullptr) {
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button.image = generatedImage;
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} else {
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button.title = NSLocalizedString(touchBarFallbackText[identifier], @"");
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}
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return button;
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} else {
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return nullptr;
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}
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}
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#endif
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/**
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* Define the rectangle we draw our window in
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*/
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