Chunnel: Save/load changes
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@@ -48,6 +48,7 @@ enum SlXvFeatureIndex {
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XSLFI_EXTENDED_GAMELOG, ///< Extended gamelog
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XSLFI_STATION_CATCHMENT_INC, ///< Station catchment radius increase
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XSLFI_CUSTOM_BRIDGE_HEADS, ///< Custom bridge heads
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XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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