Allow disabling a setting via guiproc
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@@ -1342,6 +1342,7 @@ struct SettingEntry : BaseSettingEntry {
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bool UpdateFilterState(SettingFilter &filter, bool force_visible) override;
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void SetButtons(byte new_val);
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bool IsGUIEditable() const;
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protected:
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SettingEntry(const IntSettingDesc *setting);
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@@ -1592,6 +1593,20 @@ uint SettingEntry::GetMaxHelpHeight(int maxw)
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return GetStringHeight(this->setting->GetHelp(), maxw);
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}
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bool SettingEntry::IsGUIEditable() const
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{
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bool editable = this->setting->IsEditable();
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if (editable && this->setting->guiproc != nullptr) {
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SettingOnGuiCtrlData data;
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data.type = SOGCT_GUI_DISABLE;
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data.val = 0;
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if (this->setting->guiproc(data)) {
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editable = (data.val == 0);
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}
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}
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return editable;
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}
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/**
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* Checks whether an entry shall be made visible based on the restriction mode.
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* @param mode The current status of the restriction drop down box.
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@@ -1708,7 +1723,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
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/* We do not allow changes of some items when we are a client in a networkgame */
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bool editable = sd->IsEditable();
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bool editable = this->IsGUIEditable();
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SetDParam(0, STR_CONFIG_SETTING_VALUE);
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int32_t value = sd->Read(ResolveObject(settings_ptr, sd));
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@@ -3074,7 +3089,7 @@ struct GameSettingsWindow : Window {
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const IntSettingDesc *sd = pe->setting;
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/* return if action is only active in network, or only settable by server */
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if (!sd->IsEditable()) {
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if (!pe->IsGUIEditable()) {
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this->SetDisplayedHelpText(pe);
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return;
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}
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@@ -88,6 +88,7 @@ enum SettingOnGuiCtrlType {
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SOGCT_CFG_FALLBACK_NAME, ///< Config file name within group fallback
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SOGCT_GUI_SPRITE, ///< Show sprite after setting value (i.e. warning)
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SOGCT_GUI_WARNING_TEXT, ///< Show warning text
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SOGCT_GUI_DISABLE, ///< Disable setting in GUI
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};
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struct SettingOnGuiCtrlData {
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