(svn r22116) -Codechange: use PoolBase::Clean() at more places
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@@ -20,7 +20,7 @@
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class ServerNetworkGameSocketHandler;
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typedef ServerNetworkGameSocketHandler NetworkClientSocket;
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typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS> NetworkClientSocketPool;
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typedef Pool<NetworkClientSocket, ClientIndex, 8, MAX_CLIENT_SLOTS, PT_NCLIENT> NetworkClientSocketPool;
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extern NetworkClientSocketPool _networkclientsocket_pool;
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/** Class for handling the server side of the game connection. */
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