(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
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		@@ -1174,9 +1174,9 @@ STR_RAIL_CAN_T_REFIT_VEHICLE                                    :{WHITE}Can't re
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STR_CONFIG_PATCHES_SERVINT_ISPERCENT                            :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1}
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STR_CONFIG_GAME_PRODUCTION                                      :{WHITE}Change production
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TEMP_AI_IN_PROGRESS                                             :{WHITE}Welcome to this new AI, a work in progress. You should expect problems. When you happen take a screenshot and post it in the forum. Enjoy!
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TEMP_AI_IN_PROGRESS                                             :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum.
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TEMP_AI_ACTIVATED                                               :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work!
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TEMP_AI_MULTIPLAYER                                             :{WHITE}Warning: this function is still experimental. Please report any problems with it to truelight@openttd.org.
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TEMP_AI_MULTIPLAYER                                             :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org.
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############ network gui strings
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@@ -567,7 +567,10 @@ static int32 AiNew_PatchActive_Warning(int32 p1)
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static int32 Ai_In_Multiplayer_Warning(int32 p1)
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{
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	if (p1 == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
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	if (p1 == 1) {
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		ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_MULTIPLAYER, 0, 0);
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		_patches.ainew_active = true;
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	}
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	return 0;
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}
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