Crashlog: Show frame counters with sync dates

This commit is contained in:
Jonathan G Rennison
2022-11-12 22:49:53 +00:00
parent 1572b66ecf
commit 7582993d00
4 changed files with 18 additions and 6 deletions

View File

@@ -87,6 +87,7 @@ uint32 _sync_frame; ///< The frame to perform the sync check.
Date _last_sync_date; ///< The game date of the last successfully received sync frame
DateFract _last_sync_date_fract; ///< "
uint8 _last_sync_tick_skip_counter; ///< "
uint32 _last_sync_frame_counter; ///< "
bool _network_first_time; ///< Whether we have finished joining or not.
CompanyMask _network_company_passworded; ///< Bitmask of the password status of all companies.
@@ -661,6 +662,7 @@ static void NetworkInitialize(bool close_admins = true)
_last_sync_date = 0;
_last_sync_date_fract = 0;
_last_sync_tick_skip_counter = 0;
_last_sync_frame_counter = 0;
}
/** Non blocking connection to query servers for their game info. */