Crashlog: Show frame counters with sync dates

This commit is contained in:
Jonathan G Rennison
2022-11-12 22:49:53 +00:00
parent 1572b66ecf
commit 7582993d00
4 changed files with 18 additions and 6 deletions

View File

@@ -336,6 +336,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
_last_sync_date = _date;
_last_sync_date_fract = _date_fract;
_last_sync_tick_skip_counter = _tick_skip_counter;
_last_sync_frame_counter = _sync_frame;
/* If this is the first time we have a sync-frame, we
* need to let the server know that we are ready and at the same