Crashlog: Show frame counters with sync dates
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@@ -336,6 +336,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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_last_sync_date = _date;
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_last_sync_date_fract = _date_fract;
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_last_sync_tick_skip_counter = _tick_skip_counter;
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_last_sync_frame_counter = _sync_frame;
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/* If this is the first time we have a sync-frame, we
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* need to let the server know that we are ready and at the same
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