(svn r27647) -Codechange: Introduce file operations, and use it to replace most of SaveLoadDialogMode
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@@ -669,7 +669,19 @@ public:
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if (!gui_scope) break;
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_fios_path_changed = true;
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this->fios_items.BuildFileList(_saveload_mode);
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AbstractFileType abstract_filetype;
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FileOperation fop;
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switch (_saveload_mode) {
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case SLD_LOAD_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_LOAD; break;
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case SLD_LOAD_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_LOAD; break;
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case SLD_SAVE_GAME: abstract_filetype = FT_SAVEGAME; fop = FOP_SAVE; break;
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case SLD_SAVE_SCENARIO: abstract_filetype = FT_SCENARIO; fop = FOP_SAVE; break;
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case SLD_LOAD_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_LOAD; break;
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case SLD_SAVE_HEIGHTMAP: abstract_filetype = FT_HEIGHTMAP; fop = FOP_SAVE; break;
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default: NOT_REACHED();
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}
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this->fios_items.BuildFileList(abstract_filetype, fop);
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this->vscroll->SetCount(this->fios_items.Length());
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this->selected = NULL;
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_load_check_data.Clear();
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