(svn r27647) -Codechange: Introduce file operations, and use it to replace most of SaveLoadDialogMode
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@@ -625,7 +625,7 @@ int openttd_main(int argc, char *argv[])
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/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
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const char *t = strrchr(_file_to_saveload.name, '.');
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if (t != NULL) {
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FiosType ft = FiosGetSavegameListCallback(SLD_LOAD_GAME, _file_to_saveload.name, t, NULL, NULL);
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FiosType ft = FiosGetSavegameListCallback(FOP_LOAD, _file_to_saveload.name, t, NULL, NULL);
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if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
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}
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@@ -647,7 +647,7 @@ int openttd_main(int argc, char *argv[])
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char title[80];
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title[0] = '\0';
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FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
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FiosGetSavegameListCallback(FOP_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
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_load_check_data.Clear();
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SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
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