(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)

This commit is contained in:
truebrain
2011-11-29 23:21:24 +00:00
parent bbd9facb44
commit 75c4bd280a
10 changed files with 85 additions and 53 deletions

View File

@@ -21,6 +21,7 @@
#include "../../ai/ai_config.hpp"
#include "../../ai/ai.hpp"
#include "../script_fatalerror.hpp"
#include "../script_suspend.hpp"
#include "script_log.hpp"
/* static */ void ScriptController::SetCommandDelay(int ticks)
@@ -40,7 +41,7 @@
ticks = 1;
}
throw AI_VMSuspend(ticks, NULL);
throw Script_Suspend(ticks, NULL);
}
/* static */ void ScriptController::Print(bool error_msg, const char *message)

View File

@@ -18,6 +18,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
#include "../script_suspend.hpp"
#include "script_error.hpp"
/**
@@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_networking) {
/* Suspend the AI till the command is really executed. */
throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else {
IncreaseDoCommandCosts(res.GetCost());
@@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
* both avoids confusion when a developer launched his AI in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
throw AI_VMSuspend(GetDoCommandDelay(), callback);
throw Script_Suspend(GetDoCommandDelay(), callback);
}
NOT_REACHED();

View File

@@ -0,0 +1,52 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_suspend.hpp The Script_Suspend tracks the suspension of a script. */
#ifndef SCRIPT_SUSPEND_HPP
#define SCRIPT_SUSPEND_HPP
/**
* The callback function when a script suspends.
*/
typedef void (Script_SuspendCallbackProc)(class AIInstance *instance);
/**
* A throw-class that is given when the script wants to suspend.
*/
class Script_Suspend {
public:
/**
* Create the suspend exception.
* @param time The amount of ticks to suspend.
* @param callback The callback to call when the script may resume again.
*/
Script_Suspend(int time, Script_SuspendCallbackProc *callback) :
time(time),
callback(callback)
{}
/**
* Get the amount of ticks the script should be suspended.
* @return The amount of ticks to suspend the script.
*/
int GetSuspendTime() { return time; }
/**
* Get the callback to call when the script can run again.
* @return The callback function to run.
*/
Script_SuspendCallbackProc *GetSuspendCallback() { return callback; }
private:
int time; ///< Amount of ticks to suspend the script.
Script_SuspendCallbackProc *callback; ///< Callback function to call when the script can run again.
};
#endif /* SCRIPT_SUSPEND_HPP */