(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)

This commit is contained in:
truebrain
2011-11-29 23:21:24 +00:00
parent bbd9facb44
commit 75c4bd280a
10 changed files with 85 additions and 53 deletions

View File

@@ -18,6 +18,7 @@
#include "../script_storage.hpp"
#include "../../ai/ai_instance.hpp"
#include "../script_fatalerror.hpp"
#include "../script_suspend.hpp"
#include "script_error.hpp"
/**
@@ -265,7 +266,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_networking) {
/* Suspend the AI till the command is really executed. */
throw AI_VMSuspend(-(int)GetDoCommandDelay(), callback);
throw Script_Suspend(-(int)GetDoCommandDelay(), callback);
} else {
IncreaseDoCommandCosts(res.GetCost());
@@ -273,7 +274,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
* both avoids confusion when a developer launched his AI in a
* multiplayer game, but also gives time for the GUI and human player
* to interact with the game. */
throw AI_VMSuspend(GetDoCommandDelay(), callback);
throw Script_Suspend(GetDoCommandDelay(), callback);
}
NOT_REACHED();