Merge tag '14.0-beta3' into jgrpp
# Conflicts: # regression/regression/result.txt # src/industrytype.h # src/network/core/config.h # src/network/core/network_game_info.cpp # src/network/core/network_game_info.h # src/network/core/packet.cpp # src/network/core/packet.h # src/network/core/tcp.cpp # src/network/core/tcp.h # src/network/core/tcp_admin.cpp # src/network/core/tcp_content.cpp # src/network/core/tcp_coordinator.cpp # src/network/core/tcp_game.cpp # src/network/core/tcp_game.h # src/network/core/tcp_turn.cpp # src/network/core/udp.cpp # src/network/core/udp.h # src/network/network_admin.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_command.cpp # src/network/network_content.cpp # src/network/network_internal.h # src/network/network_query.cpp # src/network/network_query.h # src/network/network_server.cpp # src/network/network_server.h # src/network/network_turn.cpp # src/network/network_udp.cpp # src/rail_gui.cpp # src/road_gui.cpp
This commit is contained in:
@@ -16,6 +16,7 @@
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#include "tcp.h"
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#include "../network_type.h"
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#include "../../core/pool_type.hpp"
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#include "../../core/ring_buffer.hpp"
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#include <memory>
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#include <chrono>
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@@ -23,7 +24,7 @@
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* Enum with all types of TCP packets.
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* For the exact meaning, look at #NetworkGameSocketHandler.
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*/
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enum PacketGameType {
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enum PacketGameType : uint8_t {
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/*
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* These first four pair of packets (thus eight in
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* total) must remain in this order for backward
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@@ -142,27 +143,12 @@ const char *GetPacketTypeName(PacketGameType type);
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/** Packet that wraps a command */
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struct CommandPacket;
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/** A queue of CommandPackets. */
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class CommandQueue {
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CommandPacket *first; ///< The first packet in the queue.
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CommandPacket *last; ///< The last packet in the queue; only valid when first != nullptr.
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uint count; ///< The number of items in the queue.
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void Append(CommandPacket *p, bool move);
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public:
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/** Initialise the command queue. */
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CommandQueue() : first(nullptr), last(nullptr), count(0) {}
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/** Clear the command queue. */
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~CommandQueue() { this->Free(); }
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void Append(CommandPacket &p) { this->Append(&p, false); }
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void Append(CommandPacket &&p) { this->Append(&p, true); }
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std::unique_ptr<CommandPacket> Pop(bool ignore_paused = false);
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CommandPacket *Peek(bool ignore_paused = false);
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void Free();
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/** Get the number of items in the queue. */
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uint Count() const { return this->count; }
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};
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/**
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* A "queue" of CommandPackets.
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* Not a std::queue because, when paused, some commands remain on the queue.
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* In other words, you do not always pop the first element from this queue.
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*/
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using CommandQueue = ring_buffer<CommandPacket>;
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/** Base socket handler for all TCP sockets */
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class NetworkGameSocketHandler : public NetworkTCPSocketHandler {
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@@ -179,13 +165,13 @@ protected:
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* Notification that the server is full.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_FULL(Packet &p);
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/**
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* Notification that the client trying to join is banned.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet &p);
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/**
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* Try to join the server:
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@@ -195,34 +181,34 @@ protected:
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* uint8_t ID of the clients Language.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_JOIN(Packet &p);
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/**
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* The client made an error:
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* uint8_t Error code caused (see NetworkErrorCode).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet &p);
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/**
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* Request game information.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet &p);
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/**
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* Sends information about the game.
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* Serialized NetworkGameInfo. See game_info.h for details.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet &p);
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/**
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* Sends information about the game (extended).
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* Serialized NetworkGameInfo. See game_info.h for details.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_GAME_INFO_EXTENDED(Packet &p);
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/**
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* Send information about a client:
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@@ -231,13 +217,13 @@ protected:
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* string Name of the client.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet &p);
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/**
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* Indication to the client that the server needs a game password.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet &p);
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/**
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* Indication to the client that the server needs a company password:
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@@ -245,7 +231,7 @@ protected:
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* string Network ID of the server.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet &p);
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/**
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* Send a password to the server to authorize:
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@@ -253,7 +239,7 @@ protected:
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* string The password.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet &p);
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/**
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* Send a password to the server to authorize
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@@ -261,7 +247,7 @@ protected:
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* string The password.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet &p);
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/**
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* Send a password to the server to authorize
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@@ -269,14 +255,14 @@ protected:
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* string The password.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_SETTINGS_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_SETTINGS_PASSWORD(Packet &p);
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/**
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* Indication to the client that the setting access state has changed
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* bool setting access state
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_SETTINGS_ACCESS(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_SETTINGS_ACCESS(Packet &p);
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/**
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* The client is joined and ready to receive their map:
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@@ -285,61 +271,61 @@ protected:
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* string Network ID of the server.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet &p);
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/**
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* Request the map from the server.
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* uint32_t NewGRF version (release versions of OpenTTD only).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p);
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/**
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* Notification that another client is currently receiving the map:
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* uint8_t Number of clients waiting in front of you.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_WAIT(Packet &p);
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/**
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* Sends that the server will begin with sending the map to the client:
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* uint32_t Current frame.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_MAP_BEGIN(Packet &p);
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/**
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* Sends the size of the map to the client.
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* uint32_t Size of the (compressed) map (in bytes).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_MAP_SIZE(Packet &p);
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/**
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* Sends the data of the map to the client:
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* Contains a part of the map (until max size of packet).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_MAP_DATA(Packet &p);
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/**
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* Sends that all data of the map are sent to the client:
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_MAP_DONE(Packet &p);
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/**
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* Tell the server that we are done receiving/loading the map.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_MAP_OK(Packet &p);
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/**
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* A client joined (PACKET_CLIENT_MAP_OK), what usually directly follows is a PACKET_SERVER_CLIENT_INFO:
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* uint32_t ID of the client that just joined the game.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_JOIN(Packet &p);
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/**
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* Sends the current frame counter to the client:
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@@ -350,7 +336,7 @@ protected:
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* uint8_t Random token to validate the client is actually listening (only occasionally present).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_FRAME(Packet &p);
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/**
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* Sends a sync-check to the client:
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@@ -359,7 +345,7 @@ protected:
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* uint32_t General seed 2 (dependent on compile settings, not default).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_SYNC(Packet &p);
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/**
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* Tell the server we are done with this frame:
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@@ -367,7 +353,7 @@ protected:
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* uint8_t The random token that the server sent in the PACKET_SERVER_FRAME packet.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_ACK(Packet &p);
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/**
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* Send a DoCommand to the Server:
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@@ -380,7 +366,7 @@ protected:
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* uint8_t ID of the callback.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_COMMAND(Packet &p);
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/**
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* Sends a DoCommand to the client:
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@@ -394,7 +380,7 @@ protected:
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* uint32_t Frame of execution.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_COMMAND(Packet &p);
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/**
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* Sends a chat-packet to the server:
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@@ -405,7 +391,7 @@ protected:
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* uint64_t data (used e.g. for 'give money' actions).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_CHAT(Packet &p);
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/**
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* Sends a chat-packet to the client:
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@@ -415,7 +401,7 @@ protected:
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* uint64_t data (used e.g. for 'give money' actions).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet &p);
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/**
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* Sends a chat-packet for external source to the client:
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@@ -425,45 +411,45 @@ protected:
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* string Message (max NETWORK_CHAT_LENGTH).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_SERVER_EXTERNAL_CHAT(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_EXTERNAL_CHAT(Packet &p);
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/**
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* Set the password for the clients current company:
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* string The password.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_SET_PASSWORD(Packet &p);
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/**
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* Gives the client a new name:
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* string New name of the client.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_SET_NAME(Packet &p);
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/**
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* The client is quitting the game.
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_QUIT(Packet &p);
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|
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/**
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* The client made an error and is quitting the game.
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* uint8_t Error of the code caused (see NetworkErrorCode).
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* @param p The packet that was just received.
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*/
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virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p);
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virtual NetworkRecvStatus Receive_SERVER_DESYNC_LOG(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet *p);
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_SYNC_DATA(Packet *p);
|
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virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet &p);
|
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet &p);
|
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virtual NetworkRecvStatus Receive_SERVER_DESYNC_LOG(Packet &p);
|
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet &p);
|
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virtual NetworkRecvStatus Receive_CLIENT_DESYNC_SYNC_DATA(Packet &p);
|
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|
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/**
|
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* Notification that a client left the game:
|
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* uint32_t ID of the client.
|
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* @param p The packet that was just received.
|
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*/
|
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virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet *p);
|
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virtual NetworkRecvStatus Receive_SERVER_QUIT(Packet &p);
|
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|
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/**
|
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* Inform all clients that one client made an error and thus has quit/been disconnected:
|
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@@ -471,19 +457,19 @@ protected:
|
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* uint8_t Code of the error caused (see NetworkErrorCode).
|
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* @param p The packet that was just received.
|
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*/
|
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virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet *p);
|
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virtual NetworkRecvStatus Receive_SERVER_ERROR_QUIT(Packet &p);
|
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|
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/**
|
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* Let the clients know that the server is closing.
|
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* @param p The packet that was just received.
|
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*/
|
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virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p);
|
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virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet &p);
|
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|
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/**
|
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* Let the clients know that the server is loading a new map.
|
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* @param p The packet that was just received.
|
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*/
|
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virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p);
|
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virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet &p);
|
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|
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/**
|
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* Send the result of an issues RCon command back to the client:
|
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@@ -491,7 +477,7 @@ protected:
|
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* string Output of the RCon command
|
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* @param p The packet that was just received.
|
||||
*/
|
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virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p);
|
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virtual NetworkRecvStatus Receive_SERVER_RCON(Packet &p);
|
||||
|
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/**
|
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* Send an RCon command to the server:
|
||||
@@ -499,7 +485,7 @@ protected:
|
||||
* string Command to be executed.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet *p);
|
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virtual NetworkRecvStatus Receive_CLIENT_RCON(Packet &p);
|
||||
|
||||
/**
|
||||
* Sends information about all used GRFs to the client:
|
||||
@@ -508,13 +494,13 @@ protected:
|
||||
* 16 * uint8_t MD5 checksum of the GRF
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CHECK_NEWGRFS(Packet &p);
|
||||
|
||||
/**
|
||||
* Tell the server that we have the required GRFs
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet &p);
|
||||
|
||||
/**
|
||||
* Move a client from one company into another:
|
||||
@@ -522,7 +508,7 @@ protected:
|
||||
* uint8_t ID of the new company.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_MOVE(Packet &p);
|
||||
|
||||
/**
|
||||
* Request the server to move this client into another company:
|
||||
@@ -530,14 +516,14 @@ protected:
|
||||
* string Password, if the company is password protected.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_CLIENT_MOVE(Packet &p);
|
||||
|
||||
/**
|
||||
* Update the clients knowledge of which company is password protected:
|
||||
* uint16_t Bitwise representation of each company
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet &p);
|
||||
|
||||
/**
|
||||
* Update the clients knowledge of the max settings:
|
||||
@@ -545,9 +531,9 @@ protected:
|
||||
* uint8_t Maximum number of spectators allowed.
|
||||
* @param p The packet that was just received.
|
||||
*/
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet *p);
|
||||
virtual NetworkRecvStatus Receive_SERVER_CONFIG_UPDATE(Packet &p);
|
||||
|
||||
NetworkRecvStatus HandlePacket(Packet *p);
|
||||
NetworkRecvStatus HandlePacket(Packet &p);
|
||||
|
||||
NetworkGameSocketHandler(SOCKET s);
|
||||
public:
|
||||
@@ -588,8 +574,8 @@ public:
|
||||
|
||||
NetworkRecvStatus ReceivePackets();
|
||||
|
||||
const char *ReceiveCommand(Packet *p, CommandPacket *cp);
|
||||
void SendCommand(Packet *p, const CommandPacket *cp);
|
||||
const char *ReceiveCommand(Packet &p, CommandPacket &cp);
|
||||
void SendCommand(Packet &p, const CommandPacket &cp);
|
||||
|
||||
virtual std::string GetDebugInfo() const;
|
||||
virtual void LogSentPacket(const Packet &pkt) override;
|
||||
|
Reference in New Issue
Block a user