(svn r13045) -Codechange: make list_d (now GUIList) more generic and uniform.

This commit is contained in:
rubidium
2008-05-11 14:23:45 +00:00
parent 568464aa96
commit 75e3792aa3
5 changed files with 177 additions and 188 deletions

View File

@@ -28,53 +28,39 @@
#include "table/strings.h"
#include "table/sprites.h"
struct grouplist_d {
const Group **sort_list;
list_d l; // General list struct
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(grouplist_d));
typedef GUIList<const Group*> GUIGroupList;
struct groupveh_d : vehiclelist_d {
GroupID group_sel;
VehicleID vehicle_sel;
grouplist_d gl;
GUIGroupList groups;
};
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d));
struct Sorting {
Listing aircraft;
Listing roadveh;
Listing ship;
Listing train;
};
static Sorting _sorting;
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
static void BuildGroupList(grouplist_d* gl, PlayerID owner, VehicleType vehicle_type)
static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type)
{
const Group** list;
const Group *g;
uint n = 0;
if (!(gl->l.flags & VL_REBUILD)) return;
if (!(gl->flags & VL_REBUILD)) return;
list = MallocT<const Group*>(GetGroupArraySize());
const Group **list = MallocT<const Group*>(GetGroupArraySize());
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == vehicle_type) list[n++] = g;
}
free((void*)gl->sort_list);
gl->sort_list = MallocT<const Group *>(n);
gl->l.list_length = n;
gl->sort_list = ReallocT(gl->sort_list, n);
gl->list_length = n;
for (uint i = 0; i < n; ++i) gl->sort_list[i] = list[i];
free((void*)list);
free(list);
gl->l.flags &= ~VL_REBUILD;
gl->l.flags |= VL_RESORT;
gl->flags &= ~VL_REBUILD;
gl->flags |= VL_RESORT;
}
@@ -107,14 +93,14 @@ static int CDECL GroupNameSorter(const void *a, const void *b)
}
static void SortGroupList(grouplist_d *gl)
static void SortGroupList(GUIGroupList *gl)
{
if (!(gl->l.flags & VL_RESORT)) return;
if (!(gl->flags & VL_RESORT)) return;
qsort((void*)gl->sort_list, gl->l.list_length, sizeof(gl->sort_list[0]), GroupNameSorter);
qsort((void*)gl->sort_list, gl->list_length, sizeof(gl->sort_list[0]), GroupNameSorter);
gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gl->l.flags &= ~VL_RESORT;
gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gl->flags &= ~VL_RESORT;
}
@@ -180,8 +166,9 @@ static const Widget _group_widgets[] = {
static void CreateVehicleGroupWindow(Window *w)
{
const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
groupveh_d *gv = &WP(w, groupveh_d);
grouplist_d *gl = &WP(w, groupveh_d).gl;
groupveh_d *gv = &WP(w, groupveh_d);
GUIVehicleList *vl = &gv->vehicles;
GUIGroupList *gl = &gv->groups;
w->caption_color = owner;
w->hscroll.cap = 224;
@@ -208,21 +195,22 @@ static void CreateVehicleGroupWindow(Window *w)
switch (gv->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: gv->_sorting = &_sorting.train; break;
case VEH_ROAD: gv->_sorting = &_sorting.roadveh; break;
case VEH_SHIP: gv->_sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: gv->_sorting = &_sorting.aircraft; break;
case VEH_TRAIN: gv->sorting = &_sorting.train; break;
case VEH_ROAD: gv->sorting = &_sorting.roadveh; break;
case VEH_SHIP: gv->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: gv->sorting = &_sorting.aircraft; break;
}
gv->sort_list = NULL;
gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
gv->l.sort_type = gv->_sorting->criteria;
gv->l.flags = VL_REBUILD | (gv->_sorting->order ? VL_DESC : VL_NONE);
gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
vl->sort_list = NULL;
vl->sort_type = gv->sorting->criteria;
vl->flags = VL_REBUILD | (gv->sorting->order ? VL_DESC : VL_NONE);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
gl->sort_list = NULL;
gl->l.flags = VL_REBUILD | VL_NONE;
gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
gl->flags = VL_REBUILD | VL_NONE;
gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
gv->group_sel = ALL_GROUP;
gv->vehicle_sel = INVALID_VEHICLE;
@@ -305,15 +293,16 @@ static void ShowGroupActionDropdown(Window *w, GroupID gid)
static void GroupWndProc(Window *w, WindowEvent *e)
{
const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
groupveh_d *gv = &WP(w, groupveh_d);
grouplist_d *gl = &WP(w, groupveh_d).gl;
groupveh_d *gv = &WP(w, groupveh_d);
GUIVehicleList *vl = &gv->vehicles;
GUIGroupList *gl = &gv->groups;
gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
switch(e->event) {
case WE_INVALIDATE_DATA:
gv->l.flags |= VL_REBUILD;
gl->l.flags |= VL_REBUILD;
vl->flags |= VL_REBUILD;
gl->flags |= VL_REBUILD;
if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) {
gv->group_sel = ALL_GROUP;
HideDropDownMenu(w);
@@ -341,17 +330,17 @@ static void GroupWndProc(Window *w, WindowEvent *e)
BuildGroupList(gl, owner, gv->vehicle_type);
SortGroupList(gl);
SetVScrollCount(w, gl->l.list_length);
SetVScroll2Count(w, gv->l.list_length);
SetVScrollCount(w, gl->list_length);
SetVScroll2Count(w, vl->list_length);
/* The drop down menu is out, *but* it may not be used, retract it. */
if (gv->l.list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
if (vl->list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
HideDropDownMenu(w);
}
/* Disable all lists management button when the list is empty */
w->SetWidgetsDisabledState(gv->l.list_length == 0 || _local_player != owner,
w->SetWidgetsDisabledState(vl->list_length == 0 || _local_player != owner,
GRP_WIDGET_STOP_ALL,
GRP_WIDGET_START_ALL,
GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
@@ -380,7 +369,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
We list all vehicles or ungrouped vehicles */
if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
SetDParam(0, owner);
SetDParam(1, gv->l.list_length);
SetDParam(1, vl->list_length);
switch (gv->vehicle_type) {
case VEH_TRAIN:
@@ -429,7 +418,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
}
/* Set text of sort by dropdown */
w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[gv->l.sort_type];
w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[vl->sort_type];
DrawWindowWidgets(w);
@@ -462,7 +451,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
max = min(w->vscroll.pos + w->vscroll.cap, gl->l.list_length);
max = min(w->vscroll.pos + w->vscroll.cap, gl->list_length);
for (i = w->vscroll.pos ; i < max ; ++i) {
const Group *g = gl->sort_list[i];
@@ -479,12 +468,12 @@ static void GroupWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
}
DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, gv->l.flags & VL_DESC ? SBS_DOWN : SBS_UP);
DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, vl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
/* Draw Matrix Vehicle according to the vehicle list built before */
max = min(w->vscroll2.pos + w->vscroll2.cap, gv->l.list_length);
max = min(w->vscroll2.pos + w->vscroll2.cap, vl->list_length);
for (i = w->vscroll2.pos ; i < max ; ++i) {
const Vehicle* v = gv->sort_list[i];
const Vehicle* v = vl->sort_list[i];
assert(v->type == gv->vehicle_type && v->owner == owner);
@@ -516,21 +505,21 @@ static void GroupWndProc(Window *w, WindowEvent *e)
switch(e->we.click.widget) {
case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
gv->l.flags ^= VL_DESC;
gv->l.flags |= VL_RESORT;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
gv->_sorting->order = !!(gv->l.flags & VL_DESC);
gv->sorting->order = !!(vl->flags & VL_DESC);
w->SetDirty();
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(w, _vehicle_sort_listing, gv->l.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
if (!IsAllGroupID(gv->group_sel)) {
gv->group_sel = ALL_GROUP;
gv->l.flags |= VL_REBUILD;
vl->flags |= VL_REBUILD;
w->SetDirty();
}
break;
@@ -538,7 +527,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
if (!IsDefaultGroupID(gv->group_sel)) {
gv->group_sel = DEFAULT_GROUP;
gv->l.flags |= VL_REBUILD;
vl->flags |= VL_REBUILD;
w->SetDirty();
}
break;
@@ -550,11 +539,11 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_g += w->vscroll.pos;
if (id_g >= gl->l.list_length) return;
if (id_g >= gl->list_length) return;
gv->group_sel = gl->sort_list[id_g]->index;;
gv->l.flags |= VL_REBUILD;
vl->flags |= VL_REBUILD;
w->SetDirty();
break;
}
@@ -567,9 +556,9 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll2.pos;
if (id_v >= gv->l.list_length) return; // click out of list bound
if (id_v >= vl->list_length) return; // click out of list bound
v = gv->sort_list[id_v];
v = vl->sort_list[id_v];
gv->vehicle_sel = v->index;
@@ -657,7 +646,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_g += w->vscroll.pos;
if (id_g >= gl->l.list_length) return;
if (id_g >= gl->list_length) return;
DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
@@ -677,9 +666,9 @@ static void GroupWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll2.pos;
if (id_v >= gv->l.list_length) return; // click out of list bound
if (id_v >= vl->list_length) return; // click out of list bound
v = gv->sort_list[id_v];
v = vl->sort_list[id_v];
if (vindex == v->index) {
ShowVehicleViewWindow(v);
@@ -713,15 +702,15 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
switch (e->we.dropdown.button) {
case GRP_WIDGET_SORT_BY_DROPDOWN:
if (gv->l.sort_type != e->we.dropdown.index) {
gv->l.flags |= VL_RESORT;
gv->l.sort_type = e->we.dropdown.index;
gv->_sorting->criteria = gv->l.sort_type;
if (vl->sort_type != e->we.dropdown.index) {
vl->flags |= VL_RESORT;
vl->sort_type = e->we.dropdown.index;
gv->sorting->criteria = vl->sort_type;
}
break;
case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(gv->l.list_length != 0);
assert(vl->list_length != 0);
switch (e->we.dropdown.index) {
case GALF_REPLACE: // Replace window
@@ -758,21 +747,21 @@ static void GroupWndProc(Window *w, WindowEvent *e)
case WE_DESTROY:
free((void*)gv->sort_list);
free((void*)vl->sort_list);
free((void*)gl->sort_list);
break;
case WE_TICK: // resort the lists every 20 seconds orso (10 days)
if (_pause_game != 0) break;
if (--gv->l.resort_timer == 0) {
gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gv->l.flags |= VL_RESORT;
if (--vl->resort_timer == 0) {
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
w->SetDirty();
}
if (--gl->l.resort_timer == 0) {
gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gl->l.flags |= VL_RESORT;
if (--gl->resort_timer == 0) {
gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
gl->flags |= VL_RESORT;
w->SetDirty();
}
break;