Merge branch 'master' into jgrpp

# Conflicts:
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/cheat_gui.cpp
#	src/gfx.cpp
#	src/linkgraph/linkgraph.cpp
#	src/spriteloader/grf.cpp
#	src/station_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2023-01-03 11:36:24 +00:00
27 changed files with 117 additions and 96 deletions

View File

@@ -284,7 +284,7 @@ static bool ResizeSpriteIn(SpriteLoader::Sprite *sprite, ZoomLevel src, ZoomLeve
sprite[tgt].y_offs = sprite[src].y_offs * scaled_1;
sprite[tgt].colours = sprite[src].colours;
sprite[tgt].AllocateData(tgt, sprite[tgt].width * sprite[tgt].height);
sprite[tgt].AllocateData(tgt, static_cast<size_t>(sprite[tgt].width) * sprite[tgt].height);
SpriteLoader::CommonPixel *dst = sprite[tgt].data;
for (int y = 0; y < sprite[tgt].height; y++) {
@@ -307,7 +307,7 @@ static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
sprite[zoom].y_offs = UnScaleByZoom(sprite[ZOOM_LVL_NORMAL].y_offs, zoom);
sprite[zoom].colours = sprite[ZOOM_LVL_NORMAL].colours;
sprite[zoom].AllocateData(zoom, sprite[zoom].height * sprite[zoom].width);
sprite[zoom].AllocateData(zoom, static_cast<size_t>(sprite[zoom].height) * sprite[zoom].width);
SpriteLoader::CommonPixel *dst = sprite[zoom].data;
const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
@@ -338,9 +338,10 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
if (width > UINT16_MAX || height > UINT16_MAX) return false;
/* Copy source data and reallocate sprite memory. */
SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
MemCpyT(src_data, sprite->data, sprite->width * sprite->height);
sprite->AllocateData(zoom, width * height);
size_t sprite_size = static_cast<size_t>(sprite->width) * sprite->height;
SpriteLoader::CommonPixel *src_data = MallocT<SpriteLoader::CommonPixel>(sprite_size);
MemCpyT(src_data, sprite->data, sprite_size);
sprite->AllocateData(zoom, static_cast<size_t>(width) * height);
/* Copy with padding to destination. */
SpriteLoader::CommonPixel *src = src_data;