Avoid unnecessary checks when removing adjacent level crossing tile
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@@ -2748,15 +2748,25 @@ void UpdateAdjacentLevelCrossingTilesOnRemove(TileIndex tile, Axis road_axis)
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for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
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occupied |= CheckLevelCrossing(t);
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}
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if (!occupied) {
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for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
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UpdateLevelCrossingTile(t, false, true, false);
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}
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} else {
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if (occupied) {
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/* Mark the immediately adjacent tile dirty */
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const TileIndex t = tile + diff;
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if (IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis) {
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MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
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}
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} else {
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/* Unbar the crossing tiles in this direction as necessary */
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for (TileIndex t = tile + diff; IsValidTile(t) && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == road_axis; t += diff) {
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if (IsCrossingBarred(t)) {
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/* The crossing tile is barred, unbar it and continue to check the next tile */
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SetCrossingBarred(t, false);
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MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
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} else {
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/* The crossing tile is already unbarred, mark the tile dirty and stop checking */
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MarkTileDirtyByTile(t, VMDF_NOT_MAP_MODE);
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break;
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}
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}
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}
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}
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}
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