Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
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committed by
Patric Stout

parent
021c45c4f6
commit
7634553d22
@@ -17,6 +17,7 @@
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#include "genworld.h"
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#include "network/network_gui.h"
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#include "network/network_content.h"
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#include "network/network_survey.h"
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#include "landscape_type.h"
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#include "landscape.h"
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#include "strings_func.h"
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@@ -504,7 +505,10 @@ void ShowSelectGameWindow()
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static void AskExitGameCallback(Window *w, bool confirmed)
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{
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if (confirmed) _exit_game = true;
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if (confirmed) {
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_survey.Transmit(NetworkSurveyHandler::Reason::EXIT, true);
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_exit_game = true;
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}
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}
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void AskExitGame()
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