Feature: opt-in survey when exiting a game

On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
This commit is contained in:
Patric Stout
2023-04-25 19:43:45 +02:00
committed by Patric Stout
parent 021c45c4f6
commit 7634553d22
54 changed files with 1018 additions and 53 deletions

View File

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_survey.h Part of the network protocol handling opt-in survey. */
#ifndef NETWORK_SURVEY_H
#define NETWORK_SURVEY_H
#include <condition_variable>
#include <mutex>
#include "core/http.h"
/**
* Socket handler for the survey connection
*/
class NetworkSurveyHandler : public HTTPCallback {
protected:
void OnFailure() override;
void OnReceiveData(const char *data, size_t length) override;
bool IsCancelled() const override { return false; }
public:
enum class Reason {
PREVIEW, ///< User is previewing the survey result.
LEAVE, ///< User is leaving the game (but not exiting the application).
EXIT, ///< User is exiting the application.
CRASH, ///< Game crashed.
};
void Transmit(Reason reason, bool blocking = false);
std::string CreatePayload(Reason reason, bool for_preview = false);
constexpr static bool IsSurveyPossible()
{
#ifndef WITH_NLOHMANN_JSON
/* Without JSON library, we cannot send a payload; so we disable the survey. */
return false;
#else
return true;
#endif /* WITH_NLOHMANN_JSON */
}
private:
std::mutex mutex; ///< Mutex for the condition variable.
std::condition_variable loaded; ///< Condition variable to wait for the survey to be sent.
};
extern NetworkSurveyHandler _survey;
#endif /* NETWORK_SURVEY_H */