Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate in our automated survey. You have to opt-in, and can easily opt-out (via the Options) at any time. When opt-in, whenever you exit a game, a JSON blob will be send to the survey server hosted by OpenTTD. This JSON blob contains information that gives a global picture of the game just played: - What settings were used - How many humans vs AIs - How long the game has been played - Basic information about the OS / CPU All this information is kept very generic, so there is no chance we send private information to our survey server. Nothing in the JSON blob could identify you as a person; it mostly tells about the game played. At any time you can see what the JSON blob includes, by pressing the "Preview Survey Results" button in-game.
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committed by
Patric Stout

parent
021c45c4f6
commit
7634553d22
@@ -3224,6 +3224,10 @@ bool AfterLoadGame()
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for (Station *st : Station::Iterate()) UpdateStationAcceptance(st, false);
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}
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if (IsSavegameVersionBefore(SLV_SAVEGAME_ID)) {
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GenerateSavegameId();
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}
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if (IsSavegameVersionBefore(SLV_AI_START_DATE)) {
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/* For older savegames, we don't now the actual interval; so set it to the newgame value. */
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_settings_game.difficulty.competitors_interval = _settings_newgame.difficulty.competitors_interval;
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@@ -29,6 +29,7 @@
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extern TileIndex _cur_tileloop_tile;
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extern uint16 _disaster_delay;
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extern byte _trees_tick_ctr;
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extern std::string _savegame_id;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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@@ -87,6 +88,7 @@ static const SaveLoad _date_desc[] = {
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SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_VAR("trees_tick_counter", _trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
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SLEG_CONDSSTR("id", _savegame_id, SLE_STR, SLV_SAVEGAME_ID, SL_MAX_VERSION),
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/* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
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@@ -353,6 +353,7 @@ enum SaveLoadVersion : uint16 {
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SLV_EXTEND_VEHICLE_RANDOM, ///< 310 PR#10701 Extend vehicle random bits.
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SLV_EXTEND_ENTITY_MAPPING, ///< 311 PR#10672 Extend entity mapping range.
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SLV_DISASTER_VEH_STATE, ///< 312 PR#10798 Explicit storage of disaster vehicle state.
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SLV_SAVEGAME_ID, ///< 313 PR#10719 Add an unique ID to every savegame (used to deduplicate surveys).
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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