Feature: opt-in survey when exiting a game

On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
This commit is contained in:
Patric Stout
2023-04-25 19:43:45 +02:00
committed by Patric Stout
parent 021c45c4f6
commit 7634553d22
54 changed files with 1018 additions and 53 deletions

View File

@@ -28,23 +28,27 @@ enum GameOptionsWidgets {
WID_GO_BASE_GRF_DROPDOWN, ///< Use to select a base GRF.
WID_GO_BASE_GRF_STATUS, ///< Info about missing files etc.
WID_GO_BASE_GRF_TEXTFILE, ///< Open base GRF readme, changelog (+1) or license (+2).
WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_END, ///< Description of selected base GRF.
WID_GO_BASE_GRF_DESCRIPTION = WID_GO_BASE_GRF_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base GRF.
WID_GO_BASE_SFX_DROPDOWN, ///< Use to select a base SFX.
WID_GO_TEXT_SFX_VOLUME, ///< Sound effects volume label.
WID_GO_BASE_SFX_VOLUME, ///< Change sound effects volume.
WID_GO_BASE_SFX_TEXTFILE, ///< Open base SFX readme, changelog (+1) or license (+2).
WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_END, ///< Description of selected base SFX.
WID_GO_BASE_SFX_DESCRIPTION = WID_GO_BASE_SFX_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base SFX.
WID_GO_BASE_MUSIC_DROPDOWN, ///< Use to select a base music set.
WID_GO_TEXT_MUSIC_VOLUME, ///< Music volume label.
WID_GO_BASE_MUSIC_VOLUME, ///< Change music volume.
WID_GO_BASE_MUSIC_JUKEBOX, ///< Open the jukebox.
WID_GO_BASE_MUSIC_STATUS, ///< Info about corrupted files etc.
WID_GO_BASE_MUSIC_TEXTFILE, ///< Open base music readme, changelog (+1) or license (+2).
WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_END, ///< Description of selected base music set.
WID_GO_BASE_MUSIC_DESCRIPTION = WID_GO_BASE_MUSIC_TEXTFILE + TFT_CONTENT_END, ///< Description of selected base music set.
WID_GO_VIDEO_ACCEL_BUTTON, ///< Toggle for video acceleration.
WID_GO_VIDEO_VSYNC_BUTTON, ///< Toggle for video vsync.
WID_GO_REFRESH_RATE_DROPDOWN, ///< Dropdown for all available refresh rates.
WID_GO_VIDEO_DRIVER_INFO, ///< Label showing details about the current video driver.
WID_GO_SURVEY_SEL, ///< Selection to hide survey if no JSON library is compiled in.
WID_GO_SURVEY_PARTICIPATE_BUTTON, ///< Toggle for participating in the automated survey.
WID_GO_SURVEY_LINK_BUTTON, ///< Button to open browser to go to the survey website.
WID_GO_SURVEY_PREVIEW_BUTTON, ///< Button to open a preview window with the survey results
};
/** Widgets of the #GameSettingsWindow class. */