Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
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@@ -95,16 +95,16 @@ std::tuple<CommandCost, VehicleID, uint, uint16, CargoArray> CmdBuildVehicle(DoC
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if (!IsEngineBuildable(eid, type, _current_company)) return { CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + type), INVALID_VEHICLE, 0, 0, {} };
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/* Validate the cargo type. */
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if (cargo >= NUM_CARGO && cargo != CT_INVALID) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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if (cargo >= NUM_CARGO && IsValidCargoID(cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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const Engine *e = Engine::Get(eid);
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CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
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/* Engines without valid cargo should not be available */
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CargoID default_cargo = e->GetDefaultCargoType();
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if (default_cargo == CT_INVALID) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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if (!IsValidCargoID(default_cargo)) return { CMD_ERROR, INVALID_VEHICLE, 0, 0, {} };
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bool refitting = cargo != CT_INVALID && cargo != default_cargo;
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bool refitting = IsValidCargoID(cargo) && cargo != default_cargo;
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/* Check whether the number of vehicles we need to build can be built according to pool space. */
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uint num_vehicles;
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@@ -951,7 +951,7 @@ std::tuple<CommandCost, VehicleID> CmdCloneVehicle(DoCommandFlag flags, TileInde
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const Engine *e = v->GetEngine();
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CargoID initial_cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : (CargoID)CT_INVALID);
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if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
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if (v->cargo_type != initial_cargo && IsValidCargoID(initial_cargo)) {
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bool dummy;
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total_cost.AddCost(GetRefitCost(nullptr, v->engine_type, v->cargo_type, v->cargo_subtype, &dummy));
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}
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