(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons

-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
This commit is contained in:
truelight
2007-05-15 16:08:46 +00:00
parent d4963476cb
commit 765c466b8d
13 changed files with 79 additions and 60 deletions

View File

@@ -880,7 +880,7 @@ bool DoZoomInOutWindow(int how, Window *w)
switch (how) {
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_NORMAL) return false;
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
@@ -889,7 +889,7 @@ bool DoZoomInOutWindow(int how, Window *w)
WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_OUT_4X) return false;
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
@@ -1049,7 +1049,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
vp = w->viewport;
if (_game_mode != GM_MENU) {
if ((in && vp->zoom == ZOOM_LVL_NORMAL) || (!in && vp->zoom == ZOOM_LVL_OUT_4X))
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
return;
pt = GetTileZoomCenterWindow(in,w);