Fix mishandling of PACKET_SERVER_MAP_BEGIN queuing at server
This could result in broken packet framing in the TCP stream
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@@ -67,12 +67,28 @@ void NetworkTCPSocketHandler::SendPacket(std::unique_ptr<Packet> packet)
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* if the OS-network-buffer is full)
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* @param packet the packet to send
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*/
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void NetworkTCPSocketHandler::SendPrependPacket(std::unique_ptr<Packet> packet)
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void NetworkTCPSocketHandler::SendPrependPacket(std::unique_ptr<Packet> packet, int queue_after_packet_type)
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{
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assert(packet != nullptr);
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packet->PrepareToSend();
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if (queue_after_packet_type >= 0) {
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for (auto iter = this->packet_queue.begin(); iter != this->packet_queue.end(); ++iter) {
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if ((*iter)->GetPacketType() == queue_after_packet_type) {
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++iter;
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this->packet_queue.insert(iter, std::move(packet));
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return;
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}
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}
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}
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/* The very first packet in the queue may be partially written out, so cannot be replaced.
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* If the queue is non-empty, swap packet with the first packet in the queue.
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* The insert the packet (either the incoming packet or the previous first packet) at the front. */
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if (!this->packet_queue.empty()) {
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packet.swap(this->packet_queue.front());
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}
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this->packet_queue.push_front(std::move(packet));
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}
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@@ -44,7 +44,7 @@ public:
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NetworkRecvStatus CloseConnection(bool error = true) override;
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void SendPacket(std::unique_ptr<Packet> packet);
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void SendPrependPacket(std::unique_ptr<Packet> packet);
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void SendPrependPacket(std::unique_ptr<Packet> packet, int queue_after_packet_type);
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void SendPacket(Packet *packet)
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{
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@@ -63,7 +63,7 @@ struct PacketWriter : SaveFilter {
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std::unique_ptr<Packet> current; ///< The packet we're currently writing to.
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size_t total_size; ///< Total size of the compressed savegame.
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std::vector<std::unique_ptr<Packet>> packets; ///< Packet queue of the savegame; send these "slowly" to the client.
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std::vector<std::unique_ptr<Packet>> prepend_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
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std::unique_ptr<Packet> map_size_packet; ///< Map size packet, fast tracked to the client
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std::mutex mutex; ///< Mutex for making threaded saving safe.
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std::condition_variable exit_sig; ///< Signal for threaded destruction of this packet writer.
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@@ -85,7 +85,7 @@ struct PacketWriter : SaveFilter {
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/* This must all wait until the Destroy function is called. */
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this->packets.clear();
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this->prepend_packets.clear();
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this->map_size_packet.reset();
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this->current.reset();
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}
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@@ -125,8 +125,9 @@ struct PacketWriter : SaveFilter {
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{
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std::lock_guard<std::mutex> lock(this->mutex);
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for (auto &p : this->prepend_packets) {
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socket->SendPrependPacket(std::move(p));
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if (this->map_size_packet) {
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/* Don't queue the PACKET_SERVER_MAP_SIZE before the corresponding PACKET_SERVER_MAP_BEGIN */
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socket->SendPrependPacket(std::move(this->map_size_packet), PACKET_SERVER_MAP_BEGIN);
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}
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bool last_packet = false;
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for (auto &p : this->packets) {
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@@ -134,7 +135,6 @@ struct PacketWriter : SaveFilter {
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socket->SendPacket(std::move(p));
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}
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this->prepend_packets.clear();
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this->packets.clear();
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return last_packet;
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@@ -148,14 +148,6 @@ struct PacketWriter : SaveFilter {
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this->packets.push_back(std::move(this->current));
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}
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/** Prepend the current packet to the queue. */
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void PrependQueue()
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{
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if (this->current == nullptr) return;
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this->prepend_packets.push_back(std::move(this->current));
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}
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void Write(byte *buf, size_t size) override
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{
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/* We want to abort the saving when the socket is closed. */
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@@ -194,9 +186,8 @@ struct PacketWriter : SaveFilter {
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this->AppendQueue();
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/* Fast-track the size to the client. */
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this->current.reset(new Packet(PACKET_SERVER_MAP_SIZE, SHRT_MAX));
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this->current->Send_uint32((uint32)this->total_size);
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this->PrependQueue();
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this->map_size_packet.reset(new Packet(PACKET_SERVER_MAP_SIZE, SHRT_MAX));
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this->map_size_packet->Send_uint32((uint32)this->total_size);
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}
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};
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