Implement partial parallelisation of non-map mode viewport rendering
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@@ -14,6 +14,8 @@
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#include "gfx_type.h"
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#include "strings_type.h"
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struct ViewportDrawerDynamic;
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/**
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* Text effect modes.
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*/
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@@ -29,7 +31,7 @@ typedef size_t TextEffectID;
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void MoveAllTextEffects(uint delta_ms);
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TextEffectID AddTextEffect(StringID msg, int x, int y, uint8 duration, TextEffectMode mode);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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void DrawTextEffects(ViewportDrawerDynamic *vdd, DrawPixelInfo *dpi, bool load_transparent);
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void UpdateTextEffect(TextEffectID effect_id, StringID msg);
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void RemoveTextEffect(TextEffectID effect_id);
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void UpdateAllTextEffectVirtCoords();
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