Network: De-duplicate getting random bytes with fallback
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@@ -1315,15 +1315,9 @@ static void NetworkGenerateServerId()
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std::string NetworkGenerateRandomKeyString(uint bytes)
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{
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uint8 *key = AllocaM(uint8, bytes);
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char *hex_output = AllocaM(char, bytes * 2);
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NetworkRandomBytesWithFallback(key, bytes);
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if (randombytes(key, bytes) < 0) {
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/* Fallback poor-quality random */
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DEBUG(misc, 0, "High quality random source unavailable");
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for (uint i = 0; i < bytes; i++) {
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key[i] = (uint8)InteractiveRandom();
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}
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}
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char *hex_output = AllocaM(char, bytes * 2);
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char txt[3];
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for (uint i = 0; i < bytes; ++i) {
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@@ -1401,6 +1395,17 @@ void NetworkShutDown()
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NetworkCoreShutdown();
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}
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void NetworkRandomBytesWithFallback(void *buf, size_t bytes)
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{
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if (randombytes(buf, bytes) < 0) {
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/* Fallback poor-quality random */
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DEBUG(net, 0, "High quality random source unavailable");
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for (uint i = 0; i < bytes; i++) {
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reinterpret_cast<byte *>(buf)[i] = (byte)InteractiveRandom();
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}
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}
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}
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#ifdef __EMSCRIPTEN__
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extern "C" {
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