Cache whether vehicle is currently drawn: Vehicle::IsDrawn()
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@@ -3671,6 +3671,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int
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v->track = TRACK_BIT_DEPOT,
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v->vehstatus |= VS_HIDDEN; // hide it
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v->UpdateIsDrawn();
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v->direction = ReverseDir(v->direction);
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if (v->Next() == nullptr) VehicleEnterDepot(v->First());
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v->tile = tile;
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@@ -3684,6 +3685,7 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int
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if ((v = v->Next()) != nullptr) {
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v->vehstatus &= ~VS_HIDDEN;
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v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y);
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v->UpdateIsDrawn();
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}
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}
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}
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