Cache whether vehicle is currently drawn: Vehicle::IsDrawn()
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@@ -2362,6 +2362,7 @@ static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int
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rv->direction = ReverseDir(rv->direction);
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if (rv->Next() == nullptr) VehicleEnterDepot(rv->First());
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rv->tile = tile;
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rv->UpdateIsDrawn();
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InvalidateWindowData(WC_VEHICLE_DEPOT, rv->tile);
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return VETSB_ENTERED_WORMHOLE;
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