Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes

This commit is contained in:
Tyler Trahan
2023-08-16 09:43:31 -04:00
parent fca2b37726
commit 77173a6a10
66 changed files with 400 additions and 393 deletions

View File

@@ -68,42 +68,42 @@ static const uint16_t _accum_days_for_month[] = {
* @param date the date to convert from
* @param ymd the year, month and day to write to
*/
/* static */ void TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::Date date, YearMonthDay *ymd)
/* static */ void TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::Date date, TimerGameCalendar::YearMonthDay *ymd)
{
/* Year determination in multiple steps to account for leap
* years. First do the large steps, then the smaller ones.
*/
/* There are 97 leap years in 400 years */
TimerGameCalendar::Year yr = 400 * (static_cast<int32_t>(date) / (DAYS_IN_YEAR * 400 + 97));
int rem = static_cast<int32_t>(date) % (DAYS_IN_YEAR * 400 + 97);
TimerGameCalendar::Year yr = 400 * (static_cast<int32_t>(date) / (CalendarTime::DAYS_IN_YEAR * 400 + 97));
int rem = static_cast<int32_t>(date) % (CalendarTime::DAYS_IN_YEAR * 400 + 97);
uint16_t x;
if (rem >= DAYS_IN_YEAR * 100 + 25) {
if (rem >= CalendarTime::DAYS_IN_YEAR * 100 + 25) {
/* There are 25 leap years in the first 100 years after
* every 400th year, as every 400th year is a leap year */
yr += 100;
rem -= DAYS_IN_YEAR * 100 + 25;
rem -= CalendarTime::DAYS_IN_YEAR * 100 + 25;
/* There are 24 leap years in the next couple of 100 years */
yr += 100 * (rem / (DAYS_IN_YEAR * 100 + 24));
rem = (rem % (DAYS_IN_YEAR * 100 + 24));
yr += 100 * (rem / (CalendarTime::DAYS_IN_YEAR * 100 + 24));
rem = (rem % (CalendarTime::DAYS_IN_YEAR * 100 + 24));
}
if (!TimerGameCalendar::IsLeapYear(yr) && rem >= DAYS_IN_YEAR * 4) {
if (!TimerGameCalendar::IsLeapYear(yr) && rem >= CalendarTime::DAYS_IN_YEAR * 4) {
/* The first 4 year of the century are not always a leap year */
yr += 4;
rem -= DAYS_IN_YEAR * 4;
rem -= CalendarTime::DAYS_IN_YEAR * 4;
}
/* There is 1 leap year every 4 years */
yr += 4 * (rem / (DAYS_IN_YEAR * 4 + 1));
rem = rem % (DAYS_IN_YEAR * 4 + 1);
yr += 4 * (rem / (CalendarTime::DAYS_IN_YEAR * 4 + 1));
rem = rem % (CalendarTime::DAYS_IN_YEAR * 4 + 1);
/* The last (max 3) years to account for; the first one
* can be, but is not necessarily a leap year */
while (rem >= (TimerGameCalendar::IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR)) {
rem -= TimerGameCalendar::IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
while (rem >= (TimerGameCalendar::IsLeapYear(yr) ? CalendarTime::DAYS_IN_LEAP_YEAR : CalendarTime::DAYS_IN_YEAR)) {
rem -= TimerGameCalendar::IsLeapYear(yr) ? CalendarTime::DAYS_IN_LEAP_YEAR : CalendarTime::DAYS_IN_YEAR;
yr++;
}
@@ -131,7 +131,7 @@ static const uint16_t _accum_days_for_month[] = {
/* Account for the missing of the 29th of February in non-leap years */
if (!TimerGameCalendar::IsLeapYear(year) && days >= ACCUM_MAR) days--;
return DateAtStartOfYear(year) + days;
return TimerGameCalendar::DateAtStartOfYear(year) + days;
}
/**
@@ -153,7 +153,7 @@ static const uint16_t _accum_days_for_month[] = {
{
assert(fract < Ticks::DAY_TICKS);
YearMonthDay ymd;
TimerGameCalendar::YearMonthDay ymd;
TimerGameCalendar::date = date;
TimerGameCalendar::date_fract = fract;
@@ -240,11 +240,11 @@ void TimerManager<TimerGameCalendar>::Elapsed(TimerGameCalendar::TElapsed delta)
}
/* check if we reached the maximum year, decrement dates by a year */
if (TimerGameCalendar::year == MAX_YEAR + 1) {
if (TimerGameCalendar::year == CalendarTime::MAX_YEAR + 1) {
int days_this_year;
TimerGameCalendar::year--;
days_this_year = TimerGameCalendar::IsLeapYear(TimerGameCalendar::year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
days_this_year = TimerGameCalendar::IsLeapYear(TimerGameCalendar::year) ? CalendarTime::DAYS_IN_LEAP_YEAR : CalendarTime::DAYS_IN_YEAR;
TimerGameCalendar::date -= days_this_year;
for (Vehicle *v : Vehicle::Iterate()) v->ShiftDates(-days_this_year);
for (LinkGraph *lg : LinkGraph::Iterate()) lg->ShiftDates(-days_this_year);