(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
This commit is contained in:
1
ai/ai.c
1
ai/ai.c
@@ -30,7 +30,6 @@ static void AI_DequeueCommands(PlayerID player)
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while ((com = entry_com) != NULL) {
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_current_player = player;
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/* Copy the DP back in place */
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_cmd_text = com->text;
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DoCommandP(com->tile, com->p1, com->p2, com->callback, com->procc);
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@@ -316,7 +316,7 @@ static void AiHandleReplaceTrain(Player *p)
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tile = v->tile;
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if (!CmdFailed(DoCommand(0, v->index, 2, DC_EXEC, CMD_SELL_RAIL_WAGON)) &&
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE)) ) {
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE))) {
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_TRAIN);
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@@ -345,7 +345,7 @@ static void AiHandleReplaceRoadVeh(Player *p)
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tile = v->tile;
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if (!CmdFailed(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH)) &&
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) {
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_ROAD_VEH))) {
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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@@ -374,7 +374,7 @@ static void AiHandleReplaceAircraft(Player *p)
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tile = v->tile;
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if (!CmdFailed(DoCommand(0, v->index, 0, DC_EXEC, CMD_SELL_AIRCRAFT)) &&
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT)) ) {
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!CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) {
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VehicleID veh = _new_vehicle_id;
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AiRestoreVehicleOrders(GetVehicle(veh), orderbak);
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DoCommand(0, veh, 0, DC_EXEC, CMD_START_STOP_AIRCRAFT);
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@@ -286,14 +286,15 @@ int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
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int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
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{
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int ret, ret2;
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if (p->ainew.tbt == AI_TRAIN)
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if (p->ainew.tbt == AI_TRAIN) {
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return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
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ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
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if (CmdFailed(ret)) return ret;
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// Try to build the road from the depot
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ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
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// If it fails, ignore it..
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if (CmdFailed(ret2)) return ret;
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return ret + ret2;
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} else {
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ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
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if (CmdFailed(ret)) return ret;
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// Try to build the road from the depot
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ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
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// If it fails, ignore it..
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if (CmdFailed(ret2)) return ret;
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return ret + ret2;
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}
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}
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@@ -425,12 +425,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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}
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} else {
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if (!(IsRoad(parent->path.node.tile) && IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE))) {
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if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
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r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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if (r >= 15 || r == 0)
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if (r >= 15 || r == 0) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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else
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} else {
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res += AI_PATHFINDER_FOUNDATION_PENALTY;
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}
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}
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}
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}
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@@ -16,35 +16,20 @@ int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
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// 4 = dig down-left
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// 5 = dig up-right
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int x1, x2, x3;
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int y1, y2, y3;
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uint x1 = TileX(tile_a);
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uint x2 = TileX(tile_b);
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uint x3 = TileX(tile_c);
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x1 = TileX(tile_a);
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x2 = TileX(tile_b);
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x3 = TileX(tile_c);
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y1 = TileY(tile_a);
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y2 = TileY(tile_b);
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y3 = TileY(tile_c);
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uint y1 = TileY(tile_a);
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uint y2 = TileY(tile_b);
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uint y3 = TileY(tile_c);
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if (y1 == y2 && y2 == y3) return 0;
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if (x1 == x2 && x2 == x3) return 1;
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if (y2 > y1) {
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if (x2 > x3) return 2;
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else return 4;
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}
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if (x2 > x1) {
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if (y2 > y3) return 2;
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else return 5;
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}
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if (y1 > y2) {
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if (x2 > x3) return 5;
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else return 3;
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}
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if (x1 > x2) {
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if (y2 > y3) return 4;
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else return 3;
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}
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if (y2 > y1) return x2 > x3 ? 2 : 4;
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if (x2 > x1) return y2 > y3 ? 2 : 5;
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if (y1 > y2) return x2 > x3 ? 5 : 3;
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if (x1 > x2) return y2 > y3 ? 4 : 3;
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return 0;
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}
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@@ -87,11 +72,14 @@ DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
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return DIAGDIR_NE;
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}
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// This functions looks up if this vehicle is special for this AI
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// and returns his flag
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uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v) {
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int i;
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for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
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uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
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{
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uint i;
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for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
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if (p->ainew.special_vehicles[i].veh_id == v->index) {
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return p->ainew.special_vehicles[i].flag;
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}
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@@ -101,16 +89,22 @@ uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v) {
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return 0;
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}
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bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag) {
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int i, new_id = -1;
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for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
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bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
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{
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int new_id = -1;
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uint i;
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for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
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if (p->ainew.special_vehicles[i].veh_id == v->index) {
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p->ainew.special_vehicles[i].flag |= flag;
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return true;
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}
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if (new_id == -1 && p->ainew.special_vehicles[i].veh_id == 0 &&
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p->ainew.special_vehicles[i].flag == 0)
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if (new_id == -1 &&
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p->ainew.special_vehicles[i].veh_id == 0 &&
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p->ainew.special_vehicles[i].flag == 0) {
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new_id = i;
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}
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}
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// Out of special_vehicle spots :s
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@@ -1244,9 +1244,11 @@ static void AiNew_State_StartVehicle(Player *p)
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// Repays money
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static void AiNew_State_RepayMoney(Player *p)
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{
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int i;
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for (i=0;i<AI_LOAN_REPAY;i++)
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uint i;
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for (i = 0; i < AI_LOAN_REPAY; i++) {
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AI_DoCommand(0, 0, 0, DC_EXEC, CMD_DECREASE_LOAN);
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}
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p->ainew.state = AI_STATE_ACTION_DONE;
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}
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