(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
This commit is contained in:
46
rail.h
46
rail.h
@@ -164,8 +164,8 @@ typedef struct RailtypeInfo {
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SpriteID total_offset;
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/**
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* Bridge offset
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*/
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* Bridge offset
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*/
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SpriteID bridge_offset;
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/**
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@@ -263,20 +263,28 @@ static inline Trackdir TrackToTrackdir(Track track) { return (Trackdir)track; }
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* Returns a TrackdirBit mask that contains the two TrackdirBits that
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* correspond with the given Track (one for each direction).
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*/
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static inline TrackdirBits TrackToTrackdirBits(Track track) { Trackdir td = TrackToTrackdir(track); return (TrackdirBits)(TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td)));}
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static inline TrackdirBits TrackToTrackdirBits(Track track)
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{
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Trackdir td = TrackToTrackdir(track);
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return (TrackdirBits)(TrackdirToTrackdirBits(td) | TrackdirToTrackdirBits(ReverseTrackdir(td)));
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}
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/**
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* Discards all directional information from the given TrackdirBits. Any
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* Track which is present in either direction will be present in the result.
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*/
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static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits) { return (TrackBits)(bits | (bits >> 8)); }
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static inline TrackBits TrackdirBitsToTrackBits(TrackdirBits bits)
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{
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return (TrackBits)(bits | (bits >> 8));
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}
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/**
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* Maps a trackdir to the trackdir that you will end up on if you go straight
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* ahead. This will be the same trackdir for diagonal trackdirs, but a
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* different (alternating) one for straight trackdirs
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*/
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static inline Trackdir NextTrackdir(Trackdir trackdir) {
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static inline Trackdir NextTrackdir(Trackdir trackdir)
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{
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extern const Trackdir _next_trackdir[TRACKDIR_END];
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return _next_trackdir[trackdir];
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}
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@@ -284,7 +292,8 @@ static inline Trackdir NextTrackdir(Trackdir trackdir) {
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/**
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* Maps a track to all tracks that make 90 deg turns with it.
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*/
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static inline TrackBits TrackCrossesTracks(Track track) {
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static inline TrackBits TrackCrossesTracks(Track track)
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{
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extern const TrackBits _track_crosses_tracks[TRACK_END];
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return _track_crosses_tracks[track];
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}
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@@ -293,7 +302,8 @@ static inline TrackBits TrackCrossesTracks(Track track) {
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* Maps a trackdir to the (4-way) direction the tile is exited when following
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* that trackdir.
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*/
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static inline DiagDirection TrackdirToExitdir(Trackdir trackdir) {
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static inline DiagDirection TrackdirToExitdir(Trackdir trackdir)
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{
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extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END];
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return _trackdir_to_exitdir[trackdir];
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}
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@@ -302,7 +312,8 @@ static inline DiagDirection TrackdirToExitdir(Trackdir trackdir) {
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* Maps a track and an (4-way) dir to the trackdir that represents the track
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* with the exit in the given direction.
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*/
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static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir) {
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static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir)
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{
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extern const Trackdir _track_exitdir_to_trackdir[TRACK_END][DIAGDIR_END];
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return _track_exitdir_to_trackdir[track][diagdir];
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}
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@@ -311,7 +322,8 @@ static inline Trackdir TrackExitdirToTrackdir(Track track, DiagDirection diagdir
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* Maps a track and an (4-way) dir to the trackdir that represents the track
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* with the exit in the given direction.
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*/
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static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir) {
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static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdir)
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{
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extern const Trackdir _track_enterdir_to_trackdir[TRACK_END][DIAGDIR_END];
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return _track_enterdir_to_trackdir[track][diagdir];
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}
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@@ -320,7 +332,8 @@ static inline Trackdir TrackEnterdirToTrackdir(Track track, DiagDirection diagdi
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* Maps a track and a full (8-way) direction to the trackdir that represents
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* the track running in the given direction.
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*/
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static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir) {
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static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir)
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{
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extern const Trackdir _track_direction_to_trackdir[TRACK_END][DIR_END];
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return _track_direction_to_trackdir[track][dir];
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}
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@@ -329,7 +342,8 @@ static inline Trackdir TrackDirectionToTrackdir(Track track, Direction dir) {
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* Maps a (4-way) direction to the diagonal trackdir that runs in that
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* direction.
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*/
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static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir) {
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static inline Trackdir DiagdirToDiagTrackdir(DiagDirection diagdir)
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{
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extern const Trackdir _dir_to_diag_trackdir[DIAGDIR_END];
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return _dir_to_diag_trackdir[diagdir];
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}
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@@ -411,11 +425,11 @@ static inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
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*/
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static inline bool TracksOverlap(TrackBits bits)
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{
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/* With no, or only one track, there is no overlap */
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if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
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/* We know that there are at least two tracks present. When there are more
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* than 2 tracks, they will surely overlap. When there are two, they will
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* always overlap unless they are lower & upper or right & left. */
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/* With no, or only one track, there is no overlap */
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if (bits == 0 || KILL_FIRST_BIT(bits) == 0) return false;
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/* We know that there are at least two tracks present. When there are more
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* than 2 tracks, they will surely overlap. When there are two, they will
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* always overlap unless they are lower & upper or right & left. */
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return bits != TRACK_BIT_HORZ && bits != TRACK_BIT_VERT;
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}
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