(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
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@@ -152,7 +152,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag,
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}
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ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
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if (CmdSucceeded(ret) && ret <= money && rvi->ai_rank >= best_veh_score) {
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if (CmdSucceeded(ret) && ret.GetCost() <= money && rvi->ai_rank >= best_veh_score) {
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best_veh_score = rvi->ai_rank;
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best_veh_index = i;
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}
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@@ -189,8 +189,8 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
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if (CmdFailed(ret)) continue;
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/* Add the cost of refitting */
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if (rvi->cargo_type != cargo) ret += GetRefitCost(i);
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if (ret > money) continue;
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if (rvi->cargo_type != cargo) ret.AddCost(GetRefitCost(i));
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if (ret.GetCost() > money) continue;
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best_veh_rating = rating;
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best_veh_index = i;
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@@ -216,8 +216,8 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag)
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if ((AircraftVehInfo(i)->subtype & AIR_CTOL) != flag) continue;
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ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);
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if (CmdSucceeded(ret) && ret <= money && ret >= best_veh_cost) {
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best_veh_cost = ret;
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if (CmdSucceeded(ret) && ret.GetCost() <= money && ret.GetCost() >= best_veh_cost) {
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best_veh_cost = ret.GetCost();
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best_veh_index = i;
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}
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}
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@@ -1641,7 +1641,7 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
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static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
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{
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CommandCost ret;
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CommandCost total_cost = 0;
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CommandCost total_cost;
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Town *t = NULL;
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int rating = 0;
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int i, j, k;
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@@ -1662,7 +1662,7 @@ static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBloc
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}
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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clear_town_stuff:;
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if (_cleared_town != NULL) {
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@@ -1684,7 +1684,7 @@ clear_town_stuff:;
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k = i;
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ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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}
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}
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@@ -1699,17 +1699,18 @@ clear_town_stuff:;
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ret = DoCommand(c, k, 0, flag, CMD_BUILD_SIGNALS);
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} while (--j);
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} else {
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ret = _price.build_signals;
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ret.AddCost(_price.build_signals);
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}
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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}
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} else if (p->mode == 3) {
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//Clear stuff and then build single rail.
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if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
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ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret + _price.build_rail;
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total_cost.AddCost(ret);
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total_cost.AddCost(_price.build_rail);
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if (flag & DC_EXEC) {
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DoCommand(c, railtype, p->attr & 1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
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@@ -2069,7 +2070,7 @@ static inline void AiCheckBuildRailTunnelHere(AiRailFinder *arf, TileIndex tile,
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if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
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CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
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if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) {
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if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
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AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3);
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if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
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}
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@@ -2210,8 +2211,8 @@ static void AiBuildRailConstruct(Player *p)
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*/
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for (i = MAX_BRIDGES - 1; i != 0; i--) {
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if (CheckBridge_Stuff(i, bridge_len)) {
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int32 cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
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if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break;
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CommandCost cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
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if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 5)) break;
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}
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}
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@@ -2629,7 +2630,7 @@ static int AiFindBestDefaultRoadBlock(TileIndex tile, byte direction, byte cargo
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static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
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{
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CommandCost ret;
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CommandCost total_cost = 0;
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CommandCost total_cost;
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Town *t = NULL;
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int rating = 0;
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int roadflag = 0;
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@@ -2651,7 +2652,7 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc
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ret = DoCommand(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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continue;
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}
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@@ -2671,7 +2672,7 @@ static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBloc
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clear_town_stuff:;
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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if (_cleared_town != NULL) {
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if (t != NULL && t != _cleared_town) return CMD_ERROR;
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@@ -2969,7 +2970,7 @@ static inline void AiCheckBuildRoadTunnelHere(AiRoadFinder *arf, TileIndex tile,
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if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
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CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
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if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) {
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if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
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AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3);
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if (arf->depth == 1) AiCheckRoadPathBetter(arf, p);
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}
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@@ -3102,7 +3103,7 @@ do_some_terraform:
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for (i = 10; i != 0; i--) {
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if (CheckBridge_Stuff(i, bridge_len)) {
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CommandCost cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
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if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break;
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if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 5)) break;
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}
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}
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@@ -3390,13 +3391,13 @@ static void AiStateAirportStuff(Player *p)
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static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
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{
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uint32 avail_airports = GetValidAirports();
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CommandCost total_cost = 0, ret;
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CommandCost total_cost, ret;
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for (; p->mode == 0; p++) {
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if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
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ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost += ret;
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total_cost.AddCost(ret);
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}
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return total_cost;
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