(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
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@@ -345,18 +345,23 @@ static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, cons
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static uint32 IndustryGetRandomBits(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind->random;
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}
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static uint32 IndustryGetTriggers(const ResolverObject *object)
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{
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return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers;
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const Industry *ind = object->u.industry.ind;
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assert(ind != NULL);
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return ind->random_triggers;
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}
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static void IndustrySetTriggers(const ResolverObject *object, int triggers)
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{
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if (object->u.industry.ind == NULL) return;
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object->u.industry.ind->random_triggers = triggers;
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Industry *ind = object->u.industry.ind;
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assert(ind != NULL && ind->index != INVALID_INDUSTRY);
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ind->random_triggers = triggers;
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}
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type)
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