(svn r23622) -Add: a set of events to trigger in a GameScript
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@@ -18,6 +18,8 @@
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/** A list that maps AI names to their AIInfo object. */
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typedef std::map<const char *, class ScriptInfo *, StringCompare> ScriptInfoList;
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#include "../script/api/script_event_types.hpp"
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/**
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* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
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*/
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@@ -43,6 +45,11 @@ public:
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*/
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static void Uninitialize(bool keepConfig);
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/**
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* Queue a new event for a Game Script.
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*/
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static void NewEvent(class ScriptEvent *event);
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/**
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* Get the current GameScript instance.
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*/
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